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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-09-26 14:19:41 +0300 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2023-10-03 16:23:43 +0300 |
commit | ac3fc2a8a1e3f65ffd4995e5f10692d5a12e9717 (patch) | |
tree | 19dededa931d002370dcaeb38e9e34e657d62e36 | |
parent | a2f90d565ad29edcb3bdab77bc7df51cdde8514a (diff) | |
download | redot-engine-ac3fc2a8a1e3f65ffd4995e5f10692d5a12e9717.tar.gz |
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
-rw-r--r-- | doc/classes/ProjectSettings.xml | 7 | ||||
-rw-r--r-- | main/main.cpp | 9 | ||||
-rw-r--r-- | platform/windows/display_server_windows.cpp | 19 | ||||
-rw-r--r-- | platform/windows/wgl_detect_version.cpp | 24 | ||||
-rw-r--r-- | platform/windows/wgl_detect_version.h | 4 |
5 files changed, 50 insertions, 13 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 1157836779..0134cdc230 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2366,6 +2366,13 @@ <member name="rendering/gl_compatibility/driver.windows" type="String" setter="" getter="" default=""opengl3""> Windows override for [member rendering/gl_compatibility/driver]. </member> + <member name="rendering/gl_compatibility/fallback_to_angle" type="bool" setter="" getter="" default="true"> + If [code]true[/code], the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in [member rendering/gl_compatibility/force_angle_on_devices]. + </member> + <member name="rendering/gl_compatibility/force_angle_on_devices" type="Array" setter="" getter="" default="[]"> + An [Array] of devices which should always use the ANGLE renderer. + Each entry is a [Dictionary] with the following keys: [code]vendor[/code] and [code]name[/code]. [code]name[/code] can be set to [code]*[/code] to add all devices with the specified [code]vendor[/code]. + </member> <member name="rendering/gl_compatibility/item_buffer_size" type="int" setter="" getter="" default="16384"> Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame. </member> diff --git a/main/main.cpp b/main/main.cpp index f0a05fcd63..2ab3fdba7d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1752,6 +1752,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph #endif String default_driver = driver_hints.get_slice(",", 0); + String default_driver_macos = default_driver; +#if defined(GLES3_ENABLED) && defined(EGL_STATIC) && defined(MACOS_ENABLED) + default_driver_macos = "opengl3_angle"; // Default to ANGLE if it's built-in. +#endif GLOBAL_DEF_RST("rendering/gl_compatibility/driver", default_driver); GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver); @@ -1759,8 +1763,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver); GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver); - GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver); + GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints_angle), default_driver_macos); GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true); + GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true); + + GLOBAL_DEF_RST(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), Array()); } // Start with RenderingDevice-based backends. Should be included if any RD driver present. diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 1a1bba833d..c7b7f6a65d 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -4579,9 +4579,22 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win // Init context and rendering device #if defined(GLES3_ENABLED) - if (rendering_driver == "opengl3") { - int gl_version = detect_wgl_version(); - if (gl_version < 30003) { + bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle"); + if (fallback && (rendering_driver == "opengl3")) { + Dictionary gl_info = detect_wgl(); + + bool force_angle = false; + + Array device_list = GLOBAL_GET("rendering/gl_compatibility/force_angle_on_devices"); + for (int i = 0; i < device_list.size(); i++) { + const Dictionary &device = device_list[i]; + if (device.has("vendor") && device.has("name") && device["vendor"].operator String().to_upper() == gl_info["vendor"].operator String().to_upper() && (device["name"] == "*" || device["name"].operator String().to_upper() == gl_info["name"].operator String().to_upper())) { + force_angle = true; + break; + } + } + + if (force_angle || (gl_info["version"].operator int() < 30003)) { WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE."); rendering_driver = "opengl3_angle"; } diff --git a/platform/windows/wgl_detect_version.cpp b/platform/windows/wgl_detect_version.cpp index 264cd525c5..49da4b58c7 100644 --- a/platform/windows/wgl_detect_version.cpp +++ b/platform/windows/wgl_detect_version.cpp @@ -35,6 +35,7 @@ #include "core/string/print_string.h" #include "core/string/ustring.h" +#include "core/variant/dictionary.h" #include <windows.h> @@ -64,9 +65,11 @@ typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int); -int detect_wgl_version() { - int major = 0; - int minor = 0; +Dictionary detect_wgl() { + Dictionary gl_info; + gl_info["version"] = 0; + gl_info["vendor"] = String(); + gl_info["name"] = String(); PFNWGLCREATECONTEXT gd_wglCreateContext; PFNWGLMAKECURRENT gd_wglMakeCurrent; @@ -75,14 +78,14 @@ int detect_wgl_version() { HMODULE module = LoadLibraryW(L"opengl32.dll"); if (!module) { - return 0; + return gl_info; } gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { - return 0; + return gl_info; } LPCWSTR class_name = L"EngineWGLDetect"; @@ -151,8 +154,8 @@ int detect_wgl_version() { }; const char *version = (const char *)gd_wglGetString(WGL_VERSION); if (version) { - const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges(); - const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges(); + const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges().trim_suffix(" Corporation"); + const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges().trim_suffix("/PCIe/SSE2"); for (int i = 0; prefixes[i]; i++) { size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { @@ -160,12 +163,17 @@ int detect_wgl_version() { break; } } + int major = 0; + int minor = 0; #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name)); + gl_info["vendor"] = device_vendor; + gl_info["name"] = device_name; + gl_info["version"] = major * 10000 + minor; } } } @@ -183,7 +191,7 @@ int detect_wgl_version() { } UnregisterClassW(class_name, hInstance); - return major * 10000 + minor; + return gl_info; } #endif // WINDOWS_ENABLED && GLES3_ENABLED diff --git a/platform/windows/wgl_detect_version.h b/platform/windows/wgl_detect_version.h index 0be2923ba3..c110b1219e 100644 --- a/platform/windows/wgl_detect_version.h +++ b/platform/windows/wgl_detect_version.h @@ -33,7 +33,9 @@ #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) -int detect_wgl_version(); +class Dictionary; + +Dictionary detect_wgl(); #endif // WINDOWS_ENABLED && GLES3_ENABLED |