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author | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-05-09 22:20:23 +0200 |
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committer | RedworkDE <10944644+RedworkDE@users.noreply.github.com> | 2023-05-10 00:02:27 +0200 |
commit | adbb323163e640b46394ff781b8834b485dc473b (patch) | |
tree | 42f31e98bbc52ef9efdb35ecfacb9be344007389 | |
parent | 7f4687562de6025d28eca30d6e24b03050345012 (diff) | |
download | redot-engine-adbb323163e640b46394ff781b8834b485dc473b.tar.gz |
CI: Fix running the unit tests on windows
-rw-r--r-- | .github/workflows/windows_builds.yml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index da90e9641c..0f37db5f14 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -28,7 +28,7 @@ jobs: target: editor tests: true # Skip debug symbols, they're way too big with MSVC. - sconsflags: debug_symbols=no vsproj=yes + sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console bin: "./bin/godot.windows.editor.x86_64.exe" - name: Template (target=template_release) |