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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-02-18 12:33:24 +0300 |
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committer | GitHub <noreply@github.com> | 2023-02-18 12:33:24 +0300 |
commit | b0200c1c469f1aaac3db24e9bd30390a860bbbd9 (patch) | |
tree | b7f6ed3bce7702382d6fa88d645f65ee9268249c | |
parent | 0c4bdf443d449b1e24282c8281d6efb24811e76b (diff) | |
parent | 8314cf125a625f3875cf610214625b98e429e766 (diff) | |
download | redot-engine-b0200c1c469f1aaac3db24e9bd30390a860bbbd9.tar.gz |
Merge pull request #73535 from clayjohn/docs-keep-scale
-rw-r--r-- | doc/classes/BaseMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index e72aa373f7..6cd8c44269 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -121,7 +121,7 @@ Texture used to control the backlight effect per-pixel. Added to [member backlight]. </member> <member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false"> - If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. + If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is not [constant BILLBOARD_DISABLED]. </member> <member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0"> Controls how the object faces the camera. See [enum BillboardMode]. |