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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-02-18 12:33:24 +0300
committerGitHub <noreply@github.com>2023-02-18 12:33:24 +0300
commitb0200c1c469f1aaac3db24e9bd30390a860bbbd9 (patch)
treeb7f6ed3bce7702382d6fa88d645f65ee9268249c
parent0c4bdf443d449b1e24282c8281d6efb24811e76b (diff)
parent8314cf125a625f3875cf610214625b98e429e766 (diff)
downloadredot-engine-b0200c1c469f1aaac3db24e9bd30390a860bbbd9.tar.gz
Merge pull request #73535 from clayjohn/docs-keep-scale
-rw-r--r--doc/classes/BaseMaterial3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index e72aa373f7..6cd8c44269 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -121,7 +121,7 @@
Texture used to control the backlight effect per-pixel. Added to [member backlight].
</member>
<member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
+ If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is not [constant BILLBOARD_DISABLED].
</member>
<member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
Controls how the object faces the camera. See [enum BillboardMode].