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authorDr_helicopter <hashmya1@gmail.com>2024-11-08 22:39:23 +0330
committerDr-helicopter <159312572+Dr-helicopter@users.noreply.github.com>2024-11-09 12:40:18 +0000
commitb04369e4e3fbe580861ea7340d71e25bd420a175 (patch)
tree69bd12cd70329240de6827121c9a23d2a3ec256b
parente65a23762b36b564eb94672031f37fdadba72333 (diff)
downloadredot-engine-b04369e4e3fbe580861ea7340d71e25bd420a175.tar.gz
Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
-rw-r--r--doc/classes/EditorSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index a5097521dc..fb41992cc5 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -1395,7 +1395,7 @@
The script editor's documentation comment color. In GDScript, this is used for comments starting with [code]##[/code]. In C#, this is used for comments starting with [code]///[/code] or [code]/**[/code].
</member>
<member name="text_editor/theme/highlighting/engine_type_color" type="Color" setter="" getter="">
- The script editor's engine type color ([Vector2], [Vector3], [Color], ...).
+ The script editor's engine type color ([Object], [Mesh], [Node], ...).
</member>
<member name="text_editor/theme/highlighting/executing_line_color" type="Color" setter="" getter="">
The script editor's color for the debugger's executing line icon (displayed in the gutter).