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authorDan Nicholson <dbn@endlessos.org>2024-10-16 05:07:46 -0600
committerDan Nicholson <dbn@endlessos.org>2024-10-16 05:51:08 -0600
commitb05aab4b330a72001936d7a09b9a86303ff1a4bd (patch)
tree25196ee80c3954ae8f8b1ac6fbfeb00d093a1b62
parentaf77100e394dcaca609b15bef815ed17475e51ed (diff)
downloadredot-engine-b05aab4b330a72001936d7a09b9a86303ff1a4bd.tar.gz
Fix selecting root node before button released
In order to test if the button press is within the scene tree, the Tree's coordinates should be used, not the SceneTreeEditor's.
-rw-r--r--editor/scene_tree_dock.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index bcab0c2883..9ae72498d4 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -126,7 +126,8 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
- if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
+ Tree *tree = scene_tree->get_scene_tree();
+ if (mb->is_pressed() && tree->get_rect().has_point(tree->get_local_mouse_position())) {
tree_clicked = true;
} else if (!mb->is_pressed()) {
tree_clicked = false;