summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:52 -0600
committerThaddeus Crews <repiteo@outlook.com>2024-11-10 12:12:52 -0600
commitb0a8540775f3d3befe38a1e1974ce76d72ed9b9a (patch)
tree95f3d01fe4100e1fb2b0fa2ca6139e97563b36aa
parent155f94adc0f7e01521c0f50306d2766aa455d50c (diff)
parente3999c00ffb3b882895b7aca5491011a1215d0ce (diff)
downloadredot-engine-b0a8540775f3d3befe38a1e1974ce76d72ed9b9a.tar.gz
Merge pull request #98782 from tetrapod00/docs-tilemap-deprecation
Docs: Update TileSet to reference TileMapLayer instead of TileMap
-rw-r--r--doc/classes/TileSet.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 4c8d1952e5..19b6e8d92c 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -4,7 +4,7 @@
Tile library for tilemaps.
</brief_description>
<description>
- A TileSet is a library of tiles for a [TileMap]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
+ A TileSet is a library of tiles for a [TileMapLayer]. A TileSet handles a list of [TileSetSource], each of them storing a set of tiles.
Tiles can either be from a [TileSetAtlasSource], which renders tiles out of a texture with support for physics, navigation, etc., or from a [TileSetScenesCollectionSource], which exposes scene-based tiles.
Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID.
A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs.