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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-11-20 17:03:12 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-11-20 17:03:12 +0100 |
commit | b11bb1aa97a5b02ed8c0713ed96eb45ee192dcd7 (patch) | |
tree | 9d36cf3077244d62536595b9cf19c682ab84fd70 | |
parent | 285954659dafd2461fb917120705f19170793fb1 (diff) | |
parent | 602c5edbc45aee328df42a53c1c571821abdd3b2 (diff) | |
download | redot-engine-b11bb1aa97a5b02ed8c0713ed96eb45ee192dcd7.tar.gz |
Merge pull request #99319 from TokageItLab/fix-fps-inspector
Fix key is deselected by changing key time in KeyEdit in FPS mode
-rw-r--r-- | editor/animation_track_editor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index a26731962d..19e0647fb7 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -7364,7 +7364,6 @@ void AnimationTrackEditor::_update_snap_unit() { } if (timeline->is_using_fps()) { - _clear_selection(true); // Needs to recreate a spinbox of the KeyEdit. snap_unit = 1.0 / step->get_value(); } else { if (fps_compat->is_pressed()) { |