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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-09-07 08:44:01 +0300 |
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committer | GitHub <noreply@github.com> | 2022-09-07 08:44:01 +0300 |
commit | b17a306239db5c5d5cc451cbbe577682e351570d (patch) | |
tree | 640bccc463dc53692361511cc07e8ee2752734dd | |
parent | 432c4c40a9d29c127a5957944ca8f805dfb836ce (diff) | |
parent | 3401228fbdb134b5c1dfc3773f5cfeb20624d863 (diff) | |
download | redot-engine-b17a306239db5c5d5cc451cbbe577682e351570d.tar.gz |
Merge pull request #65455 from Chaosus/vs_fix
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 7 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 1 |
2 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 5dfa25163b..de13912b75 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -6119,6 +6119,13 @@ String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shade return code; } +String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += ";\n"; + return code; +} + String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String id = get_parameter_name(); diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 4f18447333..4b883c25cc 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -2279,6 +2279,7 @@ public: virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeTextureParameterTriplanar(); |