summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorYuri Rubinsky <chaosus89@gmail.com>2022-09-07 08:44:01 +0300
committerGitHub <noreply@github.com>2022-09-07 08:44:01 +0300
commitb17a306239db5c5d5cc451cbbe577682e351570d (patch)
tree640bccc463dc53692361511cc07e8ee2752734dd
parent432c4c40a9d29c127a5957944ca8f805dfb836ce (diff)
parent3401228fbdb134b5c1dfc3773f5cfeb20624d863 (diff)
downloadredot-engine-b17a306239db5c5d5cc451cbbe577682e351570d.tar.gz
Merge pull request #65455 from Chaosus/vs_fix
-rw-r--r--scene/resources/visual_shader_nodes.cpp7
-rw-r--r--scene/resources/visual_shader_nodes.h1
2 files changed, 8 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 5dfa25163b..de13912b75 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -6119,6 +6119,13 @@ String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shade
return code;
}
+String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += ";\n";
+ return code;
+}
+
String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_parameter_name();
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 4f18447333..4b883c25cc 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -2279,6 +2279,7 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeTextureParameterTriplanar();