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authorRémi Verschelde <rverschelde@gmail.com>2024-01-02 18:06:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-02 18:06:13 +0100
commitb4b96ab4e377553a95500e1e682a113454acc485 (patch)
treec2660286bdd8ef5c255f6ac463b9b7b1c238cad0
parentdc95a3de569322a0ac608689ab89222ea0e77172 (diff)
parentc979d02db27acb3e9c6fbd3dfe68d5f78fb55f62 (diff)
downloadredot-engine-b4b96ab4e377553a95500e1e682a113454acc485.tar.gz
Merge pull request #86672 from qwofford/qwofford/issue85805
Fix incorrect VehicleWheel3D Roll Influence description
-rw-r--r--doc/classes/VehicleWheel3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 9c7ba58534..77cb5ca9f8 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -81,7 +81,7 @@
This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest.
</member>
<member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence" default="0.1">
- This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll.
+ This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will resist body roll, while a value of 0.0 will be prone to rolling over.
</member>
</members>
</class>