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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-29 13:55:16 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-29 13:55:16 +0100 |
commit | b5d30f9efea4ca308a2a9cf88777b348719afac9 (patch) | |
tree | a06bd906e6cb7a6012b2540270b2b573b974c95d | |
parent | 99ba2519eaf79271c86b8a932ce185666fb79a37 (diff) | |
parent | 0ed341cd1e5c9cd3feb4a812946f8a2f06f92a0f (diff) | |
download | redot-engine-b5d30f9efea4ca308a2a9cf88777b348719afac9.tar.gz |
Merge pull request #88996 from jsjtxietian/fix-doctool
Change shader compiler default setting to avoid doctool error
-rw-r--r-- | servers/rendering/shader_compiler.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index e0ec42a4d1..66106d7eb7 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -91,8 +91,8 @@ public: HashMap<StringName, String> render_mode_defines; HashMap<StringName, String> usage_defines; HashMap<StringName, String> custom_samplers; - ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_DEFAULT; - ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DEFAULT; + ShaderLanguage::TextureFilter default_filter = ShaderLanguage::TextureFilter::FILTER_NEAREST; + ShaderLanguage::TextureRepeat default_repeat = ShaderLanguage::TextureRepeat::REPEAT_DISABLE; int base_texture_binding_index = 0; int texture_layout_set = 0; String base_uniform_string; |