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author | Ricardo Buring <ricardo.buring@gmail.com> | 2024-03-23 18:31:11 +0100 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2024-03-23 18:51:39 +0100 |
commit | b6f07a007a6cd661577f147491d7d0e95e81363c (patch) | |
tree | 990b04cc257ed02bd79243dd7cd017b42c5857ca | |
parent | fe01776f05b1787b28b4a270d53037a3c25f4ca2 (diff) | |
download | redot-engine-b6f07a007a6cd661577f147491d7d0e95e81363c.tar.gz |
Fix concave CollisionPolygon2D debug drawing and docs
-rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 2 | ||||
-rw-r--r-- | scene/2d/physics/collision_polygon_2d.cpp | 19 |
2 files changed, 10 insertions, 11 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 12f7024518..29535ffd64 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -4,7 +4,7 @@ A node that provides a polygon shape to a [CollisionObject2D] parent. </brief_description> <description> - A node that provides a thickened polygon shape (a prism) to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D] or turn [PhysicsBody2D] into a solid object. + A node that provides a polygon shape to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D], turn [PhysicsBody2D] into a solid object, or give a hollow shape to a [StaticBody2D]. [b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead. </description> <tutorials> diff --git a/scene/2d/physics/collision_polygon_2d.cpp b/scene/2d/physics/collision_polygon_2d.cpp index 96ef346d23..72ee4d52c5 100644 --- a/scene/2d/physics/collision_polygon_2d.cpp +++ b/scene/2d/physics/collision_polygon_2d.cpp @@ -132,17 +132,16 @@ void CollisionPolygon2D::_notification(int p_what) { } if (polygon.size() > 2) { -#define DEBUG_DECOMPOSE -#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) - Vector<Vector<Vector2>> decomp = _decompose_in_convex(); - - Color c(0.4, 0.9, 0.1); - for (int i = 0; i < decomp.size(); i++) { - c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); - draw_colored_polygon(decomp[i], c); +#ifdef TOOLS_ENABLED + if (build_mode == BUILD_SOLIDS) { + Vector<Vector<Vector2>> decomp = _decompose_in_convex(); + + Color c(0.4, 0.9, 0.1); + for (int i = 0; i < decomp.size(); i++) { + c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); + draw_colored_polygon(decomp[i], c); + } } -#else - draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); #endif const Color stroke_color = Color(0.9, 0.2, 0.0); |