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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-23 11:29:42 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-23 11:29:42 +0100 |
commit | b82855bcc12480c4235c9c45497cbd2691c58cde (patch) | |
tree | 78ec3b72d00c9a3777f7dba9de097794f7b55ce5 | |
parent | 5b968af17687a537df35b989ffb7c9df16de0f58 (diff) | |
parent | a382e9539b328f02a1f553a36a4c74457a7aa591 (diff) | |
download | redot-engine-b82855bcc12480c4235c9c45497cbd2691c58cde.tar.gz |
Merge pull request #88581 from jsjtxietian/dummy-crash
Fail early if shader mode is invalid in dummy renderer
-rw-r--r-- | servers/rendering/dummy/storage/material_storage.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/material_storage.cpp b/servers/rendering/dummy/storage/material_storage.cpp index 5a2c135ff5..64f6b55172 100644 --- a/servers/rendering/dummy/storage/material_storage.cpp +++ b/servers/rendering/dummy/storage/material_storage.cpp @@ -81,6 +81,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { new_mode = RS::SHADER_FOG; } else { new_mode = RS::SHADER_MAX; + ERR_FAIL_MSG("Shader type " + mode_string + " not supported in Dummy renderer."); } ShaderCompiler::IdentifierActions actions; actions.uniforms = &shader->uniforms; |