diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-23 12:28:17 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-09-23 12:28:17 +0200 |
commit | b9b793237c0b45132c26a8c4bdf6ff1f1266b88c (patch) | |
tree | 9638c65c77e10daa3fdd348656b8d3732663bfa5 | |
parent | 9c9e704a2b6d932734f942fbbfd23138adb2de50 (diff) | |
parent | 6764338e096f5ca72fa4f7750f85d8ed5d9d5a65 (diff) | |
download | redot-engine-b9b793237c0b45132c26a8c4bdf6ff1f1266b88c.tar.gz |
Merge pull request #97315 from lawnjelly/fix_character_platform
Fix physics platform behaviour regression
-rw-r--r-- | scene/3d/physics/character_body_3d.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/scene/3d/physics/character_body_3d.cpp b/scene/3d/physics/character_body_3d.cpp index dda3ea9cca..e3815e8219 100644 --- a/scene/3d/physics/character_body_3d.cpp +++ b/scene/3d/physics/character_body_3d.cpp @@ -60,8 +60,13 @@ bool CharacterBody3D::move_and_slide() { // We need to check the platform_rid object still exists before accessing. // A valid RID is no guarantee that the object has not been deleted. - if (ObjectDB::get_instance(platform_object_id)) { - //this approach makes sure there is less delay between the actual body velocity and the one we saved + + // We can only perform the ObjectDB lifetime check on Object derived objects. + // Note that physics also creates RIDs for non-Object derived objects, these cannot + // be lifetime checked through ObjectDB, and therefore there is a still a vulnerability + // to dangling RIDs (access after free) in this scenario. + if (platform_object_id.is_null() || ObjectDB::get_instance(platform_object_id)) { + // This approach makes sure there is less delay between the actual body velocity and the one we saved. bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid); } |