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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 16:04:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-08-19 16:04:15 +0200 |
commit | bb40b3cc7b31b2dfc74219dd14cd69f00fc4dd1f (patch) | |
tree | c6e5b73be85f233a584b2424981bad5e2eab3d8c | |
parent | a07f20b3e5e73c7cefb429716ad826d702cf315a (diff) | |
parent | bf9fdc5b96f60bbf24054f3c1b21a89007eaaa6c (diff) | |
download | redot-engine-bb40b3cc7b31b2dfc74219dd14cd69f00fc4dd1f.tar.gz |
Merge pull request #84831 from EelisOtsamo/editor_3d_click_select_skip_locked
Ignore locked nodes when click selecting in 3d editor
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 22300fe851..6850a79ce6 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1918,12 +1918,17 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) { - //clicking is always deferred to either move or release - clicked = _select_ray(b->get_position()); + // Single item selection. + Vector<_RayResult> selection; + _find_items_at_pos(b->get_position(), selection, false); + if (!selection.is_empty()) { + clicked = selection[0].item->get_instance_id(); + } + selection_in_progress = true; if (clicked.is_null()) { - //default to regionselect + // Default to region select. cursor.region_select = true; cursor.region_begin = b->get_position(); cursor.region_end = b->get_position(); |