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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-16 10:42:10 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-10-16 10:42:10 +0200 |
| commit | bb83995d27ed3281dd693f4f96001339b4fb75c9 (patch) | |
| tree | a36d034929f95a117f5c2587ad2bb93f4db0f585 | |
| parent | e551d5f523fa562befcd062b16cac2a518a5de2a (diff) | |
| parent | 28f7a62ae4ec07dd60ec95ed5a0ef6b20e606903 (diff) | |
| download | redot-engine-bb83995d27ed3281dd693f4f96001339b4fb75c9.tar.gz | |
Merge pull request #83371 from Lunarisnia/fix/disabling-depth-prepass
Fix disabling depth prepass break opaque materials
| -rw-r--r-- | servers/rendering_server.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 137cbfa861..ccddaae131 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -3375,8 +3375,8 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false); GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true); - GLOBAL_DEF("rendering/driver/depth_prepass/enable", true); - GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); + GLOBAL_DEF_RST("rendering/driver/depth_prepass/enable", true); + GLOBAL_DEF_RST("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple"); GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false); GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2); |
