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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-28 14:33:41 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-28 14:33:41 +0200 |
commit | bc756cd4f6ec9532a0a9cf5623f98e4aed1bb581 (patch) | |
tree | 378aa26a2c97a980f971cbfee03995e6bbc8f30a | |
parent | 9a09ee5d0217c4d5e5668fccddfa477bf16af357 (diff) | |
parent | 2357837c43cd28f82eeb87ca2a46a8311b264ace (diff) | |
download | redot-engine-bc756cd4f6ec9532a0a9cf5623f98e4aed1bb581.tar.gz |
Merge pull request #78740 from CURR-E/lifetime_randomness
Correct description of `ParticleProcessMaterial.lifetime_randomness`
-rw-r--r-- | doc/classes/ParticleProcessMaterial.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml index d0af347a49..3a7fa0760f 100644 --- a/doc/classes/ParticleProcessMaterial.xml +++ b/doc/classes/ParticleProcessMaterial.xml @@ -209,7 +209,7 @@ Minimum equivalent of [member initial_velocity_max]. </member> <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> - Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value. + Particle lifetime randomness ratio. The equation for the lifetime of a particle is [code]lifetime * (1.0 - randf() * lifetime_randomness)[/code]. For example, a [member lifetime_randomness] of [code]0.4[/code] scales the lifetime between [code]0.6[/code] to [code]1.0[/code] of its original value. </member> <member name="linear_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's linear acceleration will vary along this [CurveTexture]. |