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author | Jakub Marcowski <01158831@pw.edu.pl> | 2023-10-14 15:18:14 +0200 |
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committer | Jakub Marcowski <01158831@pw.edu.pl> | 2023-10-16 11:48:49 +0200 |
commit | bc78c832e98bb8e9b36a4d236d5ad9ce36de66c5 (patch) | |
tree | 91a6e05bc0234a47d6d6ef9f0c5b54c126f0ff13 | |
parent | a574c0296b38d5f786f249b12e6251e562c528cc (diff) | |
download | redot-engine-bc78c832e98bb8e9b36a4d236d5ad9ce36de66c5.tar.gz |
Expose 3D Delaunay tetrahedralization in `Geometry3D`
-rw-r--r-- | core/core_bind.cpp | 5 | ||||
-rw-r--r-- | core/core_bind.h | 1 | ||||
-rw-r--r-- | core/math/geometry_3d.h | 16 | ||||
-rw-r--r-- | doc/classes/Geometry3D.xml | 7 |
4 files changed, 29 insertions, 0 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 981d9b0025..281c827840 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -1039,6 +1039,10 @@ Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const return ::Geometry3D::clip_polygon(p_points, p_plane); } +Vector<int32_t> Geometry3D::tetrahedralize_delaunay(const Vector<Vector3> &p_points) { + return ::Geometry3D::tetrahedralize_delaunay(p_points); +} + void Geometry3D::_bind_methods() { ClassDB::bind_method(D_METHOD("compute_convex_mesh_points", "planes"), &Geometry3D::compute_convex_mesh_points); ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes); @@ -1060,6 +1064,7 @@ void Geometry3D::_bind_methods() { ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex); ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon); + ClassDB::bind_method(D_METHOD("tetrahedralize_delaunay", "points"), &Geometry3D::tetrahedralize_delaunay); } ////// Marshalls ////// diff --git a/core/core_bind.h b/core/core_bind.h index 5f51b64eb7..40b3d16cf4 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -336,6 +336,7 @@ public: Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes); Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane); + Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points); Geometry3D() { singleton = this; } }; diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h index 99c554fe05..305a64e39c 100644 --- a/core/math/geometry_3d.h +++ b/core/math/geometry_3d.h @@ -31,6 +31,7 @@ #ifndef GEOMETRY_3D_H #define GEOMETRY_3D_H +#include "core/math/delaunay_3d.h" #include "core/math/face3.h" #include "core/object/object.h" #include "core/templates/local_vector.h" @@ -532,6 +533,21 @@ public: return clipped; } + static Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points) { + Vector<Delaunay3D::OutputSimplex> tetr = Delaunay3D::tetrahedralize(p_points); + Vector<int32_t> tetrahedrons; + + tetrahedrons.resize(4 * tetr.size()); + int32_t *ptr = tetrahedrons.ptrw(); + for (int i = 0; i < tetr.size(); i++) { + *ptr++ = tetr[i].points[0]; + *ptr++ = tetr[i].points[1]; + *ptr++ = tetr[i].points[2]; + *ptr++ = tetr[i].points[3]; + } + return tetrahedrons; + } + // Create a "wrap" that encloses the given geometry. static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr); diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml index a85d17d925..9f87682983 100644 --- a/doc/classes/Geometry3D.xml +++ b/doc/classes/Geometry3D.xml @@ -142,5 +142,12 @@ Tests if the segment ([param from], [param to]) intersects the triangle [param a], [param b], [param c]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, returns [code]null[/code]. </description> </method> + <method name="tetrahedralize_delaunay"> + <return type="PackedInt32Array" /> + <param index="0" name="points" type="PackedVector3Array" /> + <description> + Tetrahedralizes the volume specified by a discrete set of [param points] in 3D space, ensuring that no point lies within the circumsphere of any resulting tetrahedron. The method returns a [PackedInt32Array] where each tetrahedron consists of four consecutive point indices into the [param points] array (resulting in an array with [code]n * 4[/code] elements, where [code]n[/code] is the number of tetrahedra found). If the tetrahedralization is unsuccessful, an empty [PackedInt32Array] is returned. + </description> + </method> </methods> </class> |