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authorJiří Švejda <jirisvd@gmail.com>2023-12-18 17:28:50 +0100
committerJiří Švejda <jirisvd@gmail.com>2024-08-11 19:03:01 +0200
commitbde8c5977b5b3f31619af182ffc521bbec98df78 (patch)
tree6d94c3dc091025505534240550c2c228836279a1
parent2d0ee20ff30461b6b10f6fdfba87511a0ebc6642 (diff)
downloadredot-engine-bde8c5977b5b3f31619af182ffc521bbec98df78.tar.gz
Fix SoftBody3D pinned points breaking when reloading scene
-rw-r--r--scene/3d/soft_body_3d.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index db2c0e1387..f4ea428624 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -215,7 +215,13 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String
if ("spatial_attachment_path" == p_what) {
PinnedPoint *w = pinned_points.ptrw();
- callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
+
+ if (is_inside_tree()) {
+ callable_mp(this, &SoftBody3D::_pin_point_deferred).call_deferred(Variant(w[p_item].point_index), true, p_value);
+ } else {
+ pin_point(w[p_item].point_index, true, p_value);
+ _make_cache_dirty();
+ }
} else if ("offset" == p_what) {
PinnedPoint *w = pinned_points.ptrw();
w[p_item].offset = p_value;