summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2024-05-28 15:49:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-05-28 15:49:37 +0200
commitbf2deacee19ef04df62d17a007d4403c5b376277 (patch)
treeaa8fac240b3c8cfa1a9812722264e70e53fa078e
parentf98c2591312b83bb7fe3bb8d50db45217ad9f17a (diff)
parent1a9d95f933b917111235bd9e84e18269384be6e7 (diff)
downloadredot-engine-bf2deacee19ef04df62d17a007d4403c5b376277.tar.gz
Merge pull request #92359 from DanielSnd/fix-multiplayer-spawner-free-node-bug
Fix Multiplayer Spawner freeing node after client disconnected Issue
-rw-r--r--modules/multiplayer/scene_cache_interface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp
index 2ea9ce8819..af43123b29 100644
--- a/modules/multiplayer/scene_cache_interface.cpp
+++ b/modules/multiplayer/scene_cache_interface.cpp
@@ -76,7 +76,7 @@ void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) {
NodeCache *nc = nodes_cache.getptr(E.value);
ERR_CONTINUE(!nc);
- nc->recv_ids.erase(E.key);
+ nc->recv_ids.erase(p_id);
}
for (const ObjectID &oid : pinfo->sent_nodes) {
NodeCache *nc = nodes_cache.getptr(oid);