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author | Nikita Krasnov <nikita.nikita.krasnov@gmail.com> | 2023-11-06 19:20:18 +0300 |
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committer | Nikita Krasnov <nikita.nikita.krasnov@gmail.com> | 2023-11-06 19:20:18 +0300 |
commit | c0a18e17ba543b9c5d8615caced4bf287af820d0 (patch) | |
tree | ea906683cbcdc56f9efef4037c869f321f53abc5 | |
parent | 4c96e9676b66d0cc9a25022b019b78f4c20ddc60 (diff) | |
download | redot-engine-c0a18e17ba543b9c5d8615caced4bf287af820d0.tar.gz |
Fix pressing Enter being ignored in "Create Shader" dialogue
-rw-r--r-- | editor/shader_create_dialog.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 63e7077d3f..28776cbddc 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -647,6 +647,7 @@ ShaderCreateDialog::ShaderCreateDialog() { file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed)); file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(file_path); + register_text_enter(file_path); path_button = memnew(Button); path_button->connect("pressed", callable_mp(this, &ShaderCreateDialog::_browse_path)); hb->add_child(path_button); |