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authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2023-09-18 12:11:00 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2023-09-18 12:51:15 +0900
commitc1c4a09527be2fca5530aede08edda1941b26d4f (patch)
treea50b9972e5ef03576bb7c65d70918b346e63af5f
parentba54c34551d1bda5139515d74e7d614ccbc43cea (diff)
downloadredot-engine-c1c4a09527be2fca5530aede08edda1941b26d4f.tar.gz
Improve retarget auto-mapping algorithm
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp185
-rw-r--r--editor/plugins/bone_map_editor_plugin.h1
2 files changed, 111 insertions, 75 deletions
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 2c9cff3eff..7d15edef1e 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -533,6 +533,11 @@ void BoneMapper::_clear_mapping_current_group() {
}
#ifdef MODULE_REGEX_ENABLED
+bool BoneMapper::is_match_with_bone_name(String p_bone_name, String p_word) {
+ RegEx re = RegEx(p_word);
+ return !re.search(p_bone_name.to_lower()).is_null();
+}
+
int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) {
// There may be multiple candidates hit by existing the subsidiary bone.
// The one with the shortest name is probably the original.
@@ -540,7 +545,6 @@ int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_pic
String shortest = "";
for (int word_idx = 0; word_idx < p_picklist.size(); word_idx++) {
- RegEx re = RegEx(p_picklist[word_idx]);
if (p_child == -1) {
Vector<int> bones_to_process = p_parent == -1 ? p_skeleton->get_parentless_bones() : p_skeleton->get_bone_children(p_parent);
while (bones_to_process.size() > 0) {
@@ -559,7 +563,7 @@ int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_pic
}
String bn = skeleton->get_bone_name(idx);
- if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ if (is_match_with_bone_name(bn, p_picklist[word_idx]) && guess_bone_segregation(bn) == p_segregation) {
hit_list.push_back(bn);
}
}
@@ -584,7 +588,7 @@ int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_pic
}
String bn = skeleton->get_bone_name(idx);
- if (!re.search(bn.to_lower()).is_null() && guess_bone_segregation(bn) == p_segregation) {
+ if (is_match_with_bone_name(bn, p_picklist[word_idx]) && guess_bone_segregation(bn) == p_segregation) {
hit_list.push_back(bn);
}
idx = skeleton->get_bone_parent(idx);
@@ -654,6 +658,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
picklist.push_back("pelvis");
picklist.push_back("waist");
picklist.push_back("torso");
+ picklist.push_back("spine");
int hips = search_bone_by_name(skeleton, picklist);
if (hips == -1) {
WARN_PRINT("Auto Mapping couldn't guess Hips. Abort auto mapping.");
@@ -704,70 +709,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
bone_idx = -1;
search_path.clear();
- // 3. Guess Neck
- picklist.push_back("neck");
- picklist.push_back("head"); // For no neck model.
- picklist.push_back("face"); // Same above.
- int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips);
- picklist.clear();
-
- // 4. Guess Head
- picklist.push_back("head");
- picklist.push_back("face");
- int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck);
- if (head == -1) {
- search_path = skeleton->get_bone_children(neck);
- if (search_path.size() == 1) {
- head = search_path[0]; // Maybe only one child of the Neck is Head.
- }
- }
- if (head == -1) {
- if (neck != -1) {
- head = neck; // The head animation should have more movement.
- neck = -1;
- p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
- } else {
- WARN_PRINT("Auto Mapping couldn't guess Neck or Head."); // Continued for guessing on the other bones. But abort when guessing spines step.
- }
- } else {
- p_bone_map->_set_skeleton_bone_name("Neck", skeleton->get_bone_name(neck));
- p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
- }
- picklist.clear();
- search_path.clear();
-
- int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1);
- if (neck_or_head != -1) {
- // 4-1. Guess Eyes
- picklist.push_back("eye(?!.*(brow|lash|lid))");
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess LeftEye.");
- } else {
- p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
- }
-
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess RightEye.");
- } else {
- p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
- }
- picklist.clear();
-
- // 4-2. Guess Jaw
- picklist.push_back("jaw");
- bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head);
- if (bone_idx == -1) {
- WARN_PRINT("Auto Mapping couldn't guess Jaw.");
- } else {
- p_bone_map->_set_skeleton_bone_name("Jaw", skeleton->get_bone_name(bone_idx));
- }
- bone_idx = -1;
- picklist.clear();
- }
-
- // 5. Guess Foots
+ // 3. Guess Foots
picklist.push_back("foot");
picklist.push_back("ankle");
int left_foot = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, hips);
@@ -784,7 +726,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
}
picklist.clear();
- // 5-1. Guess LowerLegs
+ // 3-1. Guess LowerLegs
picklist.push_back("(low|under).*leg");
picklist.push_back("knee");
picklist.push_back("shin");
@@ -810,7 +752,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
}
picklist.clear();
- // 5-2. Guess UpperLegs
+ // 3-2. Guess UpperLegs
picklist.push_back("up.*leg");
picklist.push_back("thigh");
picklist.push_back("leg");
@@ -834,7 +776,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
bone_idx = -1;
picklist.clear();
- // 5-3. Guess Toes
+ // 3-3. Guess Toes
picklist.push_back("toe");
picklist.push_back("ball");
if (left_foot != -1) {
@@ -871,7 +813,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
bone_idx = -1;
picklist.clear();
- // 6. Guess Hands
+ // 4. Guess Hands
picklist.push_back("hand");
picklist.push_back("wrist");
picklist.push_back("palm");
@@ -916,7 +858,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
bone_idx = -1;
picklist.clear();
- // 6-1. Guess Finger
+ // 4-1. Guess Finger
bool named_finger_is_found = false;
LocalVector<String> fingers;
fingers.push_back("thumb|pollex");
@@ -1106,7 +1048,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
}
}
- // 7. Guess Arms
+ // 5. Guess Arms
picklist.push_back("shoulder");
picklist.push_back("clavicle");
picklist.push_back("collar");
@@ -1124,7 +1066,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
}
picklist.clear();
- // 7-1. Guess LowerArms
+ // 5-1. Guess LowerArms
picklist.push_back("(low|fore).*arm");
picklist.push_back("elbow");
picklist.push_back("arm");
@@ -1148,7 +1090,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
}
picklist.clear();
- // 7-2. Guess UpperArms
+ // 5-2. Guess UpperArms
picklist.push_back("up.*arm");
picklist.push_back("arm");
if (left_shoulder != -1 && left_lower_arm != -1) {
@@ -1171,6 +1113,99 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {
bone_idx = -1;
picklist.clear();
+ // 6. Guess Neck
+ picklist.push_back("neck");
+ picklist.push_back("head"); // For no neck model.
+ picklist.push_back("face"); // Same above.
+ int neck = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, hips);
+ picklist.clear();
+ if (neck == -1) {
+ // If it can't expect by name, search child spine of where the right and left shoulders (or hands) cross.
+ int ls_idx = left_shoulder != -1 ? left_shoulder : (left_hand_or_palm != -1 ? left_hand_or_palm : -1);
+ int rs_idx = right_shoulder != -1 ? right_shoulder : (right_hand_or_palm != -1 ? right_hand_or_palm : -1);
+ if (ls_idx != -1 && rs_idx != -1) {
+ bool detect = false;
+ while (ls_idx != hips && ls_idx >= 0 && rs_idx != hips && rs_idx >= 0) {
+ ls_idx = skeleton->get_bone_parent(ls_idx);
+ rs_idx = skeleton->get_bone_parent(rs_idx);
+ if (ls_idx == rs_idx) {
+ detect = true;
+ break;
+ }
+ }
+ if (detect) {
+ Vector<int> children = skeleton->get_bone_children(ls_idx);
+ children.erase(ls_idx);
+ children.erase(rs_idx);
+ String word = "spine"; // It would be better to limit the search with "spine" because it could be mistaken with breast, wing and etc...
+ for (int i = 0; children.size(); i++) {
+ bone_idx = children[i];
+ if (is_match_with_bone_name(skeleton->get_bone_name(bone_idx), word)) {
+ neck = bone_idx;
+ break;
+ };
+ }
+ bone_idx = -1;
+ }
+ }
+ }
+
+ // 7. Guess Head
+ picklist.push_back("head");
+ picklist.push_back("face");
+ int head = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck);
+ if (head == -1) {
+ search_path = skeleton->get_bone_children(neck);
+ if (search_path.size() == 1) {
+ head = search_path[0]; // Maybe only one child of the Neck is Head.
+ }
+ }
+ if (head == -1) {
+ if (neck != -1) {
+ head = neck; // The head animation should have more movement.
+ neck = -1;
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ } else {
+ WARN_PRINT("Auto Mapping couldn't guess Neck or Head."); // Continued for guessing on the other bones. But abort when guessing spines step.
+ }
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Neck", skeleton->get_bone_name(neck));
+ p_bone_map->_set_skeleton_bone_name("Head", skeleton->get_bone_name(head));
+ }
+ picklist.clear();
+ search_path.clear();
+
+ int neck_or_head = neck != -1 ? neck : (head != -1 ? head : -1);
+ if (neck_or_head != -1) {
+ // 7-1. Guess Eyes
+ picklist.push_back("eye(?!.*(brow|lash|lid))");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_LEFT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess LeftEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("LeftEye", skeleton->get_bone_name(bone_idx));
+ }
+
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_RIGHT, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess RightEye.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("RightEye", skeleton->get_bone_name(bone_idx));
+ }
+ picklist.clear();
+
+ // 7-2. Guess Jaw
+ picklist.push_back("jaw");
+ bone_idx = search_bone_by_name(skeleton, picklist, BONE_SEGREGATION_NONE, neck_or_head);
+ if (bone_idx == -1) {
+ WARN_PRINT("Auto Mapping couldn't guess Jaw.");
+ } else {
+ p_bone_map->_set_skeleton_bone_name("Jaw", skeleton->get_bone_name(bone_idx));
+ }
+ bone_idx = -1;
+ picklist.clear();
+ }
+
// 8. Guess UpperChest or Chest
if (neck_or_head == -1) {
return; // Abort.
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 7974d241a2..9ff32707c7 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -179,6 +179,7 @@ class BoneMapper : public VBoxContainer {
BONE_SEGREGATION_LEFT,
BONE_SEGREGATION_RIGHT
};
+ bool is_match_with_bone_name(String p_bone_name, String p_word);
int search_bone_by_name(Skeleton3D *p_skeleton, Vector<String> p_picklist, BoneSegregation p_segregation = BONE_SEGREGATION_NONE, int p_parent = -1, int p_child = -1, int p_children_count = -1);
BoneSegregation guess_bone_segregation(String p_bone_name);
void auto_mapping_process(Ref<BoneMap> &p_bone_map);