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authorkobewi <kobewi4e@gmail.com>2024-03-03 19:09:25 +0100
committerkobewi <kobewi4e@gmail.com>2024-03-03 19:09:25 +0100
commitc1cce6bb69320cb91c98445f35e6c807390b966a (patch)
tree0de95f143b28acc2a20b1865efa662fbd362c5d7
parentf2045ba822bff7d34964901393581a3117c394a9 (diff)
downloadredot-engine-c1cce6bb69320cb91c98445f35e6c807390b966a.tar.gz
Fix undo action names for node replacement
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp4
5 files changed, 6 insertions, 6 deletions
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index eed09f289d..cc78117f01 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -86,7 +86,7 @@ void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
gpu_particles->set_process_mode(particles->get_process_mode());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to GPUParticles3D"));
+ ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
ur->commit_action(false);
} break;
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 0fd980ff10..bf427f733b 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -72,7 +72,7 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
gpu_particles->set_process_mode(node->get_process_mode());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to GPUParticles3D"));
+ ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
ur->commit_action(false);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index f9a2ffdd3b..5b363056a3 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -115,7 +115,7 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
cpu_particles->set_z_index(particles->get_z_index());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to CPUParticles2D"));
+ ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
ur->commit_action(false);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 88c9df7103..04b0a8aa26 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -279,7 +279,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
cpu_particles->set_process_mode(node->get_process_mode());
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to CPUParticles3D"));
+ ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
ur->commit_action(false);
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index de81264f13..07d6ed4185 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -339,7 +339,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
mesh_instance->set_mesh(mesh);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to MeshInstance2D"));
+ ur->create_action(TTR("Convert to MeshInstance2D"), UndoRedo::MERGE_DISABLE, node);
SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
ur->commit_action(false);
}
@@ -394,7 +394,7 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
polygon_2d_instance->set_polygons(polys);
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
- ur->create_action(TTR("Convert to Polygon2D"));
+ ur->create_action(TTR("Convert to Polygon2D"), UndoRedo::MERGE_DISABLE, node);
SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
ur->commit_action(false);
}