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author | Tomasz Chabora <kobewi4e@gmail.com> | 2019-03-12 16:12:14 +0100 |
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committer | Tomasz Chabora <kobewi4e@gmail.com> | 2019-03-12 16:12:14 +0100 |
commit | c1ce5b87b4840076f8186d1ee9942f5628cf018b (patch) | |
tree | b56052a4e64193974d49f9531dcec7955f1be32d | |
parent | 291c281fcf35c531905a68a12a5aec8de68d617f (diff) | |
download | redot-engine-c1ce5b87b4840076f8186d1ee9942f5628cf018b.tar.gz |
Changed 'Custom Node' to 'Other Node' to be less confusing
-rw-r--r-- | editor/scene_tree_dock.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 66163d7e0a..9da4d1b145 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -962,7 +962,7 @@ void SceneTreeDock::_notification(int p_what) { Button *button_custom = memnew(Button); node_shortcuts->add_child(button_custom); - button_custom->set_text(TTR("Custom Node")); + button_custom->set_text(TTR("Other Node")); button_custom->set_icon(get_icon("Add", "EditorIcons")); button_custom->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); |