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author | Rémi Verschelde <remi@verschelde.fr> | 2022-03-19 17:39:32 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-19 17:39:32 +0100 |
commit | c251ea01db289feb2f0b237eb3d865e28b0fa1cb (patch) | |
tree | 9c805b962bf8cf943e1b5196278a09d1e14e37ce | |
parent | db5271dd34ea2b1894e1e2cf9ee9519c84142608 (diff) | |
parent | 7543e22358b5883a72d93212ab2c3d6e8ec9bf00 (diff) | |
download | redot-engine-c251ea01db289feb2f0b237eb3d865e28b0fa1cb.tar.gz |
Merge pull request #59305 from nevarek/fragment-shader-inv-projection
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index c56ab5d7b2..33b0ee5fae 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -456,8 +456,10 @@ layout(location = 9) in flat uint instance_index_interp; #define model_matrix instances.data[instance_index].transform #ifdef USE_MULTIVIEW #define projection_matrix scene_data.projection_matrix_view[ViewIndex] +#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex] #else #define projection_matrix scene_data.projection_matrix +#define inv_projection_matrix scene_data.inv_projection_matrix #endif #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) |