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authorMiguel Pereira <miguel.vpereira14@gmail.com>2023-07-13 23:26:05 +0200
committerMiguel Pereira <miguel.vpereira14@gmail.com>2023-07-17 17:48:34 +0200
commitc2ad5ca435cf20a373ab15468f4eaa0c3a03d18b (patch)
tree7f965d2820eb94647f2cff4a4f5a537901c2801e
parentef155c1aeb216fa5a732913b6f2dc321e4b512dc (diff)
downloadredot-engine-c2ad5ca435cf20a373ab15468f4eaa0c3a03d18b.tar.gz
Added tests to InputEvent
-rw-r--r--tests/core/input/test_input_event.h115
-rw-r--r--tests/test_main.cpp1
2 files changed, 116 insertions, 0 deletions
diff --git a/tests/core/input/test_input_event.h b/tests/core/input/test_input_event.h
new file mode 100644
index 0000000000..6b4b80486c
--- /dev/null
+++ b/tests/core/input/test_input_event.h
@@ -0,0 +1,115 @@
+/**************************************************************************/
+/* test_input_event.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_INPUT_EVENT_H
+#define TEST_INPUT_EVENT_H
+
+#include "core/input/input_event.h"
+#include "core/math/rect2.h"
+#include "core/os/memory.h"
+#include "core/variant/array.h"
+
+#include "tests/test_macros.h"
+
+namespace TestInputEvent {
+TEST_CASE("[InputEvent] Signal is emitted when device is changed") {
+ Ref<InputEventKey> input_event;
+ input_event.instantiate();
+
+ SIGNAL_WATCH(*input_event, SNAME("changed"));
+ Array args1;
+ Array empty_args;
+ empty_args.push_back(args1);
+
+ input_event->set_device(1);
+
+ SIGNAL_CHECK("changed", empty_args);
+ CHECK(input_event->get_device() == 1);
+
+ SIGNAL_UNWATCH(*input_event, SNAME("changed"));
+}
+
+TEST_CASE("[InputEvent] Test accumulate") {
+ Ref<InputEventMouseMotion> iemm1, iemm2;
+ Ref<InputEventKey> iek;
+
+ iemm1.instantiate(), iemm2.instantiate();
+ iek.instantiate();
+
+ iemm1->set_button_mask(MouseButtonMask::LEFT);
+
+ CHECK_FALSE(iemm1->accumulate(iemm2));
+
+ iemm2->set_button_mask(MouseButtonMask::LEFT);
+
+ CHECK(iemm1->accumulate(iemm2));
+
+ CHECK_FALSE(iemm1->accumulate(iek));
+ CHECK_FALSE(iemm2->accumulate(iek));
+}
+
+TEST_CASE("[InputEvent][SceneTree] Test methods that interact with the InputMap") {
+ const String mock_action = "mock_action";
+ Ref<InputEventJoypadMotion> iejm;
+ iejm.instantiate();
+
+ InputMap::get_singleton()->add_action(mock_action, 0.5);
+ InputMap::get_singleton()->action_add_event(mock_action, iejm);
+
+ CHECK(iejm->is_action_type());
+ CHECK(iejm->is_action(mock_action));
+
+ CHECK(iejm->is_action_released(mock_action));
+ CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.0f));
+
+ iejm->set_axis_value(0.8f);
+ // Since deadzone is 0.5, action_strength grows linearly from 0.5 to 1.0.
+ CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.6f));
+ CHECK(Math::is_equal_approx(iejm->get_action_raw_strength(mock_action), 0.8f));
+ CHECK(iejm->is_action_pressed(mock_action));
+
+ InputMap::get_singleton()->erase_action(mock_action);
+}
+
+TEST_CASE("[InputEvent] Test xformed_by") {
+ Ref<InputEventMouseMotion> iemm1;
+ iemm1.instantiate();
+
+ iemm1->set_position(Vector2(0.0f, 0.0f));
+ Transform2D transform;
+ transform = transform.translated(Vector2(2.0f, 3.0f));
+
+ Ref<InputEventMouseMotion> iemm2 = iemm1->xformed_by(transform);
+
+ CHECK(iemm2->get_position().is_equal_approx(Vector2(2.0f, 3.0f)));
+}
+} // namespace TestInputEvent
+
+#endif // TEST_INPUT_EVENT_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 2e99e6fdb6..96ee146e77 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -31,6 +31,7 @@
#include "test_main.h"
#include "tests/core/config/test_project_settings.h"
+#include "tests/core/input/test_input_event.h"
#include "tests/core/input/test_input_event_key.h"
#include "tests/core/input/test_input_event_mouse.h"
#include "tests/core/input/test_shortcut.h"