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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-03 23:22:58 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-03 23:22:58 +0100 |
commit | c341d9704c06f017dfc86b17149cb441ef2ef68a (patch) | |
tree | 9d9688b2540e9fc7db746c8bcac0755851644937 | |
parent | c680c7cffe3e558e5c48a2cf160bf4bd3f2fa4f8 (diff) | |
parent | 2ba6066d5dcf4b9835310e01b00a6cec5320733b (diff) | |
download | redot-engine-c341d9704c06f017dfc86b17149cb441ef2ef68a.tar.gz |
Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog
Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`
-rw-r--r-- | doc/classes/DisplayServer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index b824bc4fde..3be64e2f62 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1713,7 +1713,7 @@ Display server supports setting the mouse cursor shape to a custom image. [b]Windows, macOS, Linux (X11/Wayland), Web[/b] </constant> <constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature"> - Display server supports spawning dialogs using the operating system's native look-and-feel. [b]macOS[/b] + Display server supports spawning dialogs using the operating system's native look-and-feel. [b]Windows, macOS, Linux (X11/Wayland)[/b] </constant> <constant name="FEATURE_IME" value="10" enum="Feature"> Display server supports [url=https://en.wikipedia.org/wiki/Input_method]Input Method Editor[/url], which is commonly used for inputting Chinese/Japanese/Korean text. This is handled by the operating system, rather than by Godot. [b]Windows, macOS, Linux (X11)[/b] |