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authorRémi Verschelde <rverschelde@gmail.com>2023-05-22 22:36:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-05-22 22:36:48 +0200
commitc3c19094294ca9442472ce5a0aa6befc4e5cbb95 (patch)
tree65b393207c4fe6ed0e7552f41192df8932d70449
parent061c6f2acfcb8072df80c64d6978f36d471d7857 (diff)
parent1a128fcccd0f7726ac3bdc0dfc24ef7e9fa139ed (diff)
downloadredot-engine-c3c19094294ca9442472ce5a0aa6befc4e5cbb95.tar.gz
Merge pull request #77326 from BastiaanOlij/fix_material_dependencies
Properly clear material slots on mesh instance when material is freed
-rw-r--r--servers/rendering/renderer_scene_cull.cpp1
-rw-r--r--servers/rendering/renderer_scene_cull.h24
2 files changed, 24 insertions, 1 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 032f2a6275..c5eabba326 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -34,7 +34,6 @@
#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "rendering_server_default.h"
-#include "rendering_server_globals.h"
#include <new>
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index b3874ee7ae..4745c3d1d3 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -42,6 +42,7 @@
#include "servers/rendering/renderer_scene_occlusion_cull.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_method.h"
+#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/storage/utilities.h"
#include "servers/xr/xr_interface.h"
@@ -516,6 +517,29 @@ public:
} else if (p_dependency == instance->skeleton) {
singleton->instance_attach_skeleton(instance->self, RID());
} else {
+ // It's possible the same material is used in multiple slots,
+ // so we check whether we need to clear them all.
+ if (p_dependency == instance->material_override) {
+ singleton->instance_geometry_set_material_override(instance->self, RID());
+ }
+ if (p_dependency == instance->material_overlay) {
+ singleton->instance_geometry_set_material_overlay(instance->self, RID());
+ }
+ for (int i = 0; i < instance->materials.size(); i++) {
+ if (p_dependency == instance->materials[i]) {
+ singleton->instance_set_surface_override_material(instance->self, i, RID());
+ }
+ }
+ if (instance->base_type == RS::INSTANCE_PARTICLES) {
+ RID particle_material = RSG::particles_storage->particles_get_process_material(instance->base);
+ if (p_dependency == particle_material) {
+ RSG::particles_storage->particles_set_process_material(instance->base, RID());
+ }
+ }
+
+ // Even if no change is made we still need to call `_instance_queue_update`.
+ // This dependency could also be a result of the freed material being used
+ // by the mesh this mesh instance uses.
singleton->_instance_queue_update(instance, false, true);
}
}