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authorRémi Verschelde <rverschelde@gmail.com>2022-10-13 09:03:43 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-13 09:03:43 +0200
commitc55c0a20288c4595a0f82dfad00bc3265f7e3c22 (patch)
tree1c70f0a8497beff3f2fa0b3e290409b58fd5801d
parent42ebc4ef65093ac7bb4e1785054e4632d3ddc9bc (diff)
parent5af6f4a04b24136f91c11afcb9a6fd35d204df36 (diff)
downloadredot-engine-c55c0a20288c4595a0f82dfad00bc3265f7e3c22.tar.gz
Merge pull request #66349 from A-Lamia/Amount_At_Collision
PARTICLES: adds amount property to collision sub particles.
-rw-r--r--doc/classes/ParticleProcessMaterial.xml4
-rw-r--r--scene/resources/particle_process_material.cpp24
-rw-r--r--scene/resources/particle_process_material.h5
3 files changed, 32 insertions, 1 deletions
diff --git a/doc/classes/ParticleProcessMaterial.xml b/doc/classes/ParticleProcessMaterial.xml
index a41207e9b3..807a94ab24 100644
--- a/doc/classes/ParticleProcessMaterial.xml
+++ b/doc/classes/ParticleProcessMaterial.xml
@@ -259,6 +259,10 @@
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
</member>
+ <member name="sub_emitter_amount_at_collision" type="int" setter="set_sub_emitter_amount_at_collision" getter="get_sub_emitter_amount_at_collision">
+ Sub particle amount on collision.
+ Maximum amount set in the sub particles emitter.
+ </member>
<member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end">
</member>
<member name="sub_emitter_frequency" type="float" setter="set_sub_emitter_frequency" getter="get_sub_emitter_frequency">
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index 692a40badc..b77430c154 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -115,6 +115,7 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->sub_emitter_frequency = "sub_emitter_frequency";
shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end";
+ shader_names->sub_emitter_amount_at_collision = "sub_emitter_amount_at_collision";
shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity";
shader_names->collision_friction = "collision_friction";
@@ -235,6 +236,9 @@ void ParticleProcessMaterial::_update_shader() {
if (sub_emitter_mode == SUB_EMITTER_AT_END) {
code += "uniform int sub_emitter_amount_at_end;\n";
}
+ if (sub_emitter_mode == SUB_EMITTER_AT_COLLISION) {
+ code += "uniform int sub_emitter_amount_at_collision;\n";
+ }
code += "uniform bool sub_emitter_keep_velocity;\n";
}
@@ -866,7 +870,7 @@ void ParticleProcessMaterial::_update_shader() {
code += " if (DELTA >= interval_rem) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_COLLISION: {
- code += " if (COLLIDED) emit_count = 1;\n";
+ code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n";
} break;
case SUB_EMITTER_AT_END: {
code += " float unit_delta = DELTA/LIFETIME;\n";
@@ -1425,6 +1429,10 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const
p_property.usage = PROPERTY_USAGE_NONE;
}
+ if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -1480,6 +1488,15 @@ int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const {
return sub_emitter_amount_at_end;
}
+void ParticleProcessMaterial::set_sub_emitter_amount_at_collision(int p_amount) {
+ sub_emitter_amount_at_collision = p_amount;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_collision, p_amount);
+}
+
+int ParticleProcessMaterial::get_sub_emitter_amount_at_collision() const {
+ return sub_emitter_amount_at_collision;
+}
+
void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
sub_emitter_keep_velocity = p_enable;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
@@ -1632,6 +1649,9 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end);
ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_collision"), &ParticleProcessMaterial::get_sub_emitter_amount_at_collision);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_collision", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_collision);
+
ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity);
ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity);
@@ -1744,6 +1764,7 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
ADD_GROUP("Attractor Interaction", "attractor_interaction_");
@@ -1851,6 +1872,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
set_sub_emitter_mode(SUB_EMITTER_DISABLED);
set_sub_emitter_frequency(4);
set_sub_emitter_amount_at_end(1);
+ set_sub_emitter_amount_at_collision(1);
set_sub_emitter_keep_velocity(false);
set_attractor_interaction_enabled(true);
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index 8fe9223a47..64d828b3e7 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -246,6 +246,7 @@ private:
StringName sub_emitter_frequency;
StringName sub_emitter_amount_at_end;
+ StringName sub_emitter_amount_at_collision;
StringName sub_emitter_keep_velocity;
StringName collision_friction;
@@ -304,6 +305,7 @@ private:
SubEmitterMode sub_emitter_mode;
double sub_emitter_frequency = 0.0;
int sub_emitter_amount_at_end = 0;
+ int sub_emitter_amount_at_collision = 0;
bool sub_emitter_keep_velocity = false;
//do not save emission points here
@@ -418,6 +420,9 @@ public:
void set_sub_emitter_amount_at_end(int p_amount);
int get_sub_emitter_amount_at_end() const;
+ void set_sub_emitter_amount_at_collision(int p_amount);
+ int get_sub_emitter_amount_at_collision() const;
+
void set_sub_emitter_keep_velocity(bool p_enable);
bool get_sub_emitter_keep_velocity() const;