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authorRémi Verschelde <rverschelde@gmail.com>2023-10-26 16:02:08 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-10-26 16:02:08 +0200
commitc5c90fd7b71adb17308144681c686ec5b5e12f63 (patch)
treefbde990afd14dee9fce0a75b25e5c755c007a024
parent4113a0c3ca124d604dde26b9083af19a79fdeaee (diff)
parentb9446dde7e958d76ee2e2d5156d52b58de098b53 (diff)
downloadredot-engine-c5c90fd7b71adb17308144681c686ec5b5e12f63.tar.gz
Merge pull request #83998 from chybby/83380-soft-shadows
Fix reading shadow filter quality from project settings in compatibility
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 14191a77af..21e14c1ec9 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -3289,6 +3289,9 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() {
// Quality settings.
use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units");
+ positional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality"));
+ directional_soft_shadow_filter_set_quality((RS::ShadowQuality)(int)GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality"));
+
{
// Setup Lights