diff options
author | Patrick <patrick.exner1@web.de> | 2023-08-30 14:59:06 +0200 |
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committer | Patrick <patrick.exner1@web.de> | 2023-08-30 15:32:18 +0200 |
commit | c98ab5aba32827a9c084db480de16dc9ccaa3477 (patch) | |
tree | 7201d4541df40642af98e1b08126d34870e7c153 | |
parent | d2f76e87869b892d7992696e0b381c5afebe3d0d (diff) | |
download | redot-engine-c98ab5aba32827a9c084db480de16dc9ccaa3477.tar.gz |
Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 6 | ||||
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl | 6 | ||||
-rw-r--r-- | servers/rendering/shader_types.cpp | 1 |
5 files changed, 13 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index e47e3ae9a3..ce8fe25625 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -199,6 +199,10 @@ void main() { #ifdef USE_POINT_SIZE float point_size = 1.0; #endif + +#ifdef USE_WORLD_VERTEX_COORDS + vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; +#endif { #CODE : VERTEX } @@ -207,7 +211,7 @@ void main() { pixel_size_interp = abs(read_draw_data_dst_rect.zw) * vertex_base; #endif -#if !defined(SKIP_TRANSFORM_USED) +#if !defined(SKIP_TRANSFORM_USED) && !defined(USE_WORLD_VERTEX_COORDS) vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; #endif diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index a36004209b..3553a97842 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1184,6 +1184,7 @@ MaterialStorage::MaterialStorage() { actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n"; + actions.render_mode_defines["world_vertex_coords"] = "#define USE_WORLD_VERTEX_COORDS\n"; actions.global_buffer_array_variable = "global_shader_uniforms"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index d8c035a51c..b3b9b55732 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -2480,6 +2480,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() { actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n"; + actions.render_mode_defines["world_vertex_coords"] = "#define USE_WORLD_VERTEX_COORDS\n"; actions.custom_samplers["TEXTURE"] = "texture_sampler"; actions.custom_samplers["NORMAL_TEXTURE"] = "texture_sampler"; diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 31c5aadc88..7a13ac7207 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -180,6 +180,10 @@ void main() { #ifdef USE_POINT_SIZE float point_size = 1.0; #endif + +#ifdef USE_WORLD_VERTEX_COORDS + vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; +#endif { #CODE : VERTEX } @@ -188,7 +192,7 @@ void main() { pixel_size_interp = abs(draw_data.dst_rect.zw) * vertex_base; #endif -#if !defined(SKIP_TRANSFORM_USED) +#if !defined(SKIP_TRANSFORM_USED) && !defined(USE_WORLD_VERTEX_COORDS) vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; #endif diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index c256d37344..29ab4b61b8 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -320,6 +320,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ PNAME("blend"), "mix", "add", "sub", "mul", "premul_alpha", "disabled" }); shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ PNAME("unshaded") }); shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ PNAME("light_only") }); + shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back({ PNAME("world_vertex_coords") }); } /************ PARTICLES **************************/ |