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author | Mikael Hermansson <mikael@hermansson.io> | 2024-07-15 13:14:57 +0200 |
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committer | Mikael Hermansson <mikael@hermansson.io> | 2024-07-15 13:14:57 +0200 |
commit | c9e0532bc2bb0ac13ae87d654a93b018bad3aa34 (patch) | |
tree | df0bc46ea5dcb0d36d82cf7669d9f015934b86f2 | |
parent | 97b8ad1af0f2b4a216f6f1263bef4fbc69e56c7b (diff) | |
download | redot-engine-c9e0532bc2bb0ac13ae87d654a93b018bad3aa34.tar.gz |
Fix "selectable nodes at position clicked" feature in 3D editor
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 72eea8a27e..bd720cde93 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1575,7 +1575,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) { } else { Node *node_owner = node->get_owner(); if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) { - if (selection_results.has(node)) { + if (!selection_results.has(node)) { selection_results.append(node); } break; |