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author | Micky <micheledevita2@gmail.com> | 2024-11-11 20:45:52 +0100 |
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committer | Micky <micheledevita2@gmail.com> | 2024-11-11 20:45:52 +0100 |
commit | cc57a80a896ef377726f06864db396f323b648bc (patch) | |
tree | 2fdb6bf3b0033a8f5d7889adc00333f27025808b | |
parent | 0f5f3bc9546b46b2029fc8896dc859697f1eab97 (diff) | |
download | redot-engine-cc57a80a896ef377726f06864db396f323b648bc.tar.gz |
Fix untagged `true` in GLTFState's documentation
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index 376c3c89f5..c81c2f09f0 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -306,7 +306,7 @@ The binary buffer attached to a .glb file. </member> <member name="import_as_skeleton_bones" type="bool" setter="set_import_as_skeleton_bones" getter="get_import_as_skeleton_bones" default="false"> - True to force all GLTFNodes in the document to be bones of a single Skeleton3D godot node. + If [code]true[/code], forces all GLTFNodes in the document to be bones of a single [Skeleton3D] Godot node. </member> <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> The original raw JSON document corresponding to this GLTFState. |