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authorRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:43:49 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-01-26 11:43:49 +0100
commitcd5e973d7a2402f6ddaa52e38bda1cfccf33bab0 (patch)
treedde4a4c3e1ac3be3836dda576fc8de847e53c20a
parent535a2a6f273bae109bc3d121d0e73a4b218bd3b3 (diff)
parentea2c6f1d0b5cab38a38b986c3af1345cbd59f633 (diff)
downloadredot-engine-cd5e973d7a2402f6ddaa52e38bda1cfccf33bab0.tar.gz
Merge pull request #86717 from mrbbbaixue/d3d12-sdk-install-python
Add a python script to install Direct3D 12 SDK components.
-rw-r--r--.github/workflows/windows_builds.yml25
-rw-r--r--drivers/d3d12/SCsub4
-rw-r--r--misc/scripts/install_d3d12_sdk_windows.py98
-rw-r--r--platform/windows/SCsub4
-rw-r--r--platform/windows/detect.py61
5 files changed, 150 insertions, 42 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index 35ed1a773d..2794c83e22 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -7,7 +7,7 @@ on:
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
- SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "dxc_path=${{github.workspace}}/dxc" "mesa_libs=${{github.workspace}}/godot-nir-static"
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
@@ -49,27 +49,8 @@ jobs:
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- - name: Download pre-built DirectX Shader Compiler
- uses: dsaltares/fetch-gh-release-asset@1.0.0
- with:
- repo: Microsoft/DirectXShaderCompiler
- version: tags/v1.7.2308
- file: dxc_2023_08_14.zip
- target: dxc.zip
-
- - name: Extract pre-built DirectX Shader Compiler
- run: 7z x dxc.zip -o${{github.workspace}}/dxc
-
- - name: Download pre-built Mesa-NIR
- uses: dsaltares/fetch-gh-release-asset@1.0.0
- with:
- repo: godotengine/godot-nir-static
- version: tags/23.1.0-devel
- file: godot-nir-23.1.0-1-devel.zip
- target: godot-nir-static.zip
-
- - name: Extract pre-built Mesa-NIR
- run: 7z x godot-nir-static.zip -o${{github.workspace}}/godot-nir-static
+ - name: Download Direct3D 12 SDK components
+ run: python ./misc/scripts/install_d3d12_sdk_windows.py
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
diff --git a/drivers/d3d12/SCsub b/drivers/d3d12/SCsub
index a49d55ebc0..6b23e1bad0 100644
--- a/drivers/d3d12/SCsub
+++ b/drivers/d3d12/SCsub
@@ -25,7 +25,7 @@ env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"])
# Agility SDK.
-if env["agility_sdk_path"] != "":
+if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"])
if env["agility_sdk_multiarch"]:
env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"])
@@ -33,7 +33,7 @@ if env["agility_sdk_path"] != "":
# PIX.
-if env["pix_path"] != "":
+if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"])
env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"])
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py
new file mode 100644
index 0000000000..0995aa734f
--- /dev/null
+++ b/misc/scripts/install_d3d12_sdk_windows.py
@@ -0,0 +1,98 @@
+#!/usr/bin/env python
+
+import os
+import urllib.request
+import shutil
+
+# Base Godot dependencies path
+deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps")
+# DirectX Shader Compiler
+dxc_version = "v1.7.2308"
+dxc_filename = "dxc_2023_08_14.zip"
+dxc_archive = os.path.join(deps_folder, dxc_filename)
+dxc_folder = os.path.join(deps_folder, "dxc")
+# Mesa NIR
+mesa_version = "23.1.0-devel"
+mesa_filename = "godot-nir-23.1.0-1-devel.zip"
+mesa_archive = os.path.join(deps_folder, mesa_filename)
+mesa_folder = os.path.join(deps_folder, "mesa")
+# WinPixEventRuntime
+pix_version = "1.0.231030001"
+pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
+pix_folder = os.path.join(deps_folder, "pix")
+# DirectX 12 Agility SDK
+agility_sdk_version = "1.610.4"
+agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
+agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
+
+# Create dependencies folder
+if not os.path.exists(deps_folder):
+ os.makedirs(deps_folder)
+
+# DirectX Shader Compiler
+print("[1/4] DirectX Shader Compiler")
+if os.path.isfile(dxc_archive):
+ os.remove(dxc_archive)
+print(f"Downloading DirectX Shader Compiler {dxc_filename} ...")
+urllib.request.urlretrieve(
+ f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}",
+ dxc_archive,
+)
+if os.path.exists(dxc_folder):
+ print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...")
+ shutil.rmtree(dxc_folder)
+print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...")
+shutil.unpack_archive(dxc_archive, dxc_folder)
+os.remove(dxc_archive)
+print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n")
+
+# Mesa NIR
+print("[2/4] Mesa NIR")
+if os.path.isfile(mesa_archive):
+ os.remove(mesa_archive)
+print(f"Downloading Mesa NIR {mesa_filename} ...")
+urllib.request.urlretrieve(
+ f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
+ mesa_archive,
+)
+if os.path.exists(mesa_folder):
+ print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
+ shutil.rmtree(mesa_folder)
+print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
+shutil.unpack_archive(mesa_archive, mesa_folder)
+os.remove(mesa_archive)
+print(f"Mesa NIR {mesa_filename} installed successfully.\n")
+
+# WinPixEventRuntime
+print("[3/4] WinPixEventRuntime")
+if os.path.isfile(pix_archive):
+ os.remove(pix_archive)
+print(f"Downloading WinPixEventRuntime {pix_version} ...")
+urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
+if os.path.exists(pix_folder):
+ print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
+ shutil.rmtree(pix_folder)
+print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
+shutil.unpack_archive(pix_archive, pix_folder, "zip")
+os.remove(pix_archive)
+print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
+
+# DirectX 12 Agility SDK
+print("[4/4] DirectX 12 Agility SDK")
+if os.path.isfile(agility_sdk_archive):
+ os.remove(agility_sdk_archive)
+print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
+urllib.request.urlretrieve(
+ f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
+)
+if os.path.exists(agility_sdk_folder):
+ print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
+ shutil.rmtree(agility_sdk_folder)
+print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
+shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
+os.remove(agility_sdk_archive)
+print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
+
+# Complete message
+print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
+print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 1cfbc33ef8..2df644136b 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -109,7 +109,7 @@ if env["d3d12"]:
)
# Agility SDK
- if env["agility_sdk_path"] != "":
+ if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
# Whether these are loaded from arch-specific directory or not has to be known at build time.
target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
@@ -121,7 +121,7 @@ if env["d3d12"]:
)
# PIX
- if env["pix_path"] != "":
+ if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
pix_dll = "WinPixEventRuntime.dll"
env.Command(
"#bin/" + pix_dll,
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 79698f5bd7..7fd314c7ce 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -164,6 +164,9 @@ def get_opts():
mingw = os.getenv("MINGW_PREFIX", "")
+ # Direct3D 12 SDK dependencies folder
+ d3d12_deps_folder = os.path.join(os.getenv("LOCALAPPDATA"), "Godot", "build_deps")
+
return [
("mingw_prefix", "MinGW prefix", mingw),
# Targeted Windows version: 7 (and later), minimum supported version
@@ -188,15 +191,31 @@ def get_opts():
BoolVariable("incremental_link", "Use MSVC incremental linking. May increase or decrease build times.", False),
("angle_libs", "Path to the ANGLE static libraries", ""),
# Direct3D 12 support.
- ("mesa_libs", "Path to the MESA/NIR static libraries (required for D3D12)", ""),
- ("dxc_path", "Path to the DirectX Shader Compiler distribution (required for D3D12)", ""),
- ("agility_sdk_path", "Path to the Agility SDK distribution (optional for D3D12)", ""),
+ (
+ "mesa_libs",
+ "Path to the MESA/NIR static libraries (required for D3D12)",
+ os.path.join(d3d12_deps_folder, "mesa"),
+ ),
+ (
+ "dxc_path",
+ "Path to the DirectX Shader Compiler distribution (required for D3D12)",
+ os.path.join(d3d12_deps_folder, "dxc"),
+ ),
+ (
+ "agility_sdk_path",
+ "Path to the Agility SDK distribution (optional for D3D12)",
+ os.path.join(d3d12_deps_folder, "agility_sdk"),
+ ),
BoolVariable(
"agility_sdk_multiarch",
"Whether the Agility SDK DLLs will be stored in arch-specific subdirectories",
False,
),
- ("pix_path", "Path to the PIX runtime distribution (optional for D3D12)", ""),
+ (
+ "pix_path",
+ "Path to the PIX runtime distribution (optional for D3D12)",
+ os.path.join(d3d12_deps_folder, "pix"),
+ ),
]
@@ -441,6 +460,16 @@ def configure_msvc(env, vcvars_msvc_config):
LIBS += ["vulkan"]
if env["d3d12"]:
+ # Check whether we have d3d12 dependencies installed.
+ if not os.path.exists(env["mesa_libs"]) or not os.path.exists(env["dxc_path"]):
+ print("The Direct3D 12 rendering driver requires dependencies to be installed.")
+ print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.")
+ print("See the documentation for more information:")
+ print(
+ "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
+ )
+ sys.exit(255)
+
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
LIBS += ["d3d12", "dxgi", "dxguid"]
LIBS += ["version"] # Mesa dependency.
@@ -452,15 +481,10 @@ def configure_msvc(env, vcvars_msvc_config):
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
# PIX
- if env["pix_path"] != "":
+ if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
LIBS += ["WinPixEventRuntime"]
- # Mesa
- if env["mesa_libs"] == "":
- print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
- sys.exit(255)
-
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
LIBS += ["libNIR.windows." + env["arch"]]
@@ -663,16 +687,21 @@ def configure_mingw(env):
arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
+ # Check whether we have d3d12 dependencies installed.
+ if not os.path.exists(env["mesa_libs"]) or not os.path.exists(env["dxc_path"]):
+ print("The Direct3D 12 rendering driver requires dependencies to be installed.")
+ print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.")
+ print("See the documentation for more information:")
+ print(
+ "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
+ )
+ sys.exit(255)
+
# PIX
- if env["pix_path"] != "":
+ if env["pix_path"] != "" and os.path.exists(env["pix_path"]):
env.Append(LIBPATH=[env["pix_path"] + "/bin/" + arch_subdir])
env.Append(LIBS=["WinPixEventRuntime"])
- # Mesa
- if env["mesa_libs"] == "":
- print("The Direct3D 12 rendering driver requires mesa_libs to be set.")
- sys.exit(255)
-
env.Append(LIBPATH=[env["mesa_libs"] + "/bin"])
env.Append(LIBS=["libNIR.windows." + env["arch"]])
env.Append(LIBS=["version"]) # Mesa dependency.