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author | arkology <43543909+arkology@users.noreply.github.com> | 2024-11-02 21:56:16 +0300 |
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committer | arkology <43543909+arkology@users.noreply.github.com> | 2024-11-03 11:08:19 +0300 |
commit | d000d3b101e670fb7387fcadfdca2ba758af293c (patch) | |
tree | 1f0d56283a156a9c591f3bbebf2234ce15092ae3 | |
parent | c6c464cf9ae56e8b68620af65125dd980d0e8122 (diff) | |
download | redot-engine-d000d3b101e670fb7387fcadfdca2ba758af293c.tar.gz |
Document Timer autostart in tool scripts
-rw-r--r-- | doc/classes/Timer.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index f8f9393847..09f3dba8cf 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -43,6 +43,7 @@ <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false"> If [code]true[/code], the timer will start immediately when it enters the scene tree. [b]Note:[/b] After the timer enters the tree, this property is automatically set to [code]false[/code]. + [b]Note:[/b] This property does nothing when the timer is running in the editor. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false"> If [code]true[/code], the timer will stop after reaching the end. Otherwise, as by default, the timer will automatically restart. |