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authorRémi Verschelde <rverschelde@gmail.com>2024-03-08 13:09:34 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-08 13:09:34 +0100
commitd195346b59a6722db30b05c644df982647140cd8 (patch)
treeab7c942dd44836126f1fc2c8ece73bbf5059414e
parent1186d4a8dffbf74a7431a4cd295540eeb3352171 (diff)
parente5d2b6d50f3480b1f7da9cae8b3342c3936d2804 (diff)
downloadredot-engine-d195346b59a6722db30b05c644df982647140cd8.tar.gz
Merge pull request #89190 from AThousandShips/vis_cat
Fix some missing categories in visual shader nodes
-rw-r--r--scene/resources/visual_shader_nodes.h24
-rw-r--r--scene/resources/visual_shader_particle_nodes.h8
-rw-r--r--scene/resources/visual_shader_sdf_nodes.h10
3 files changed, 32 insertions, 10 deletions
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 05c8fbd16c..0bd0c631b8 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -514,6 +514,8 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
virtual bool is_use_prop_slots() const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeCurveXYZTexture();
};
@@ -657,6 +659,8 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeCubemap();
};
@@ -832,6 +836,8 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
+ virtual Category get_category() const override { return CATEGORY_SCALAR; }
+
VisualShaderNodeIntOp();
};
@@ -880,6 +886,8 @@ public:
virtual Vector<StringName> get_editable_properties() const override;
+ virtual Category get_category() const override { return CATEGORY_SCALAR; }
+
VisualShaderNodeUIntOp();
};
@@ -1502,6 +1510,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_VECTOR; }
+
VisualShaderNodeDotProduct();
};
@@ -1548,6 +1558,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_VECTOR; }
+
VisualShaderNodeDeterminant();
};
@@ -1591,6 +1603,14 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override {
+ if (op_type == OP_TYPE_FLOAT || op_type == OP_TYPE_INT || op_type == OP_TYPE_UINT) {
+ return CATEGORY_SCALAR;
+ } else {
+ return CATEGORY_VECTOR;
+ }
+ }
+
VisualShaderNodeClamp();
};
@@ -1990,8 +2010,6 @@ public:
virtual void set_op_type(OpType p_op_type) override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_VECTOR; }
-
VisualShaderNodeVectorDecompose();
};
@@ -2734,6 +2752,8 @@ public:
virtual bool is_generate_input_var(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_UTILITY; }
+
VisualShaderNodeFresnel();
};
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 23d06d4b7c..31ba310c3c 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -75,8 +75,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
VisualShaderNodeParticleSphereEmitter();
};
@@ -94,8 +92,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
VisualShaderNodeParticleBoxEmitter();
};
@@ -112,8 +108,6 @@ public:
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
VisualShaderNodeParticleRingEmitter();
};
@@ -166,8 +160,6 @@ public:
HashMap<StringName, String> get_editable_properties_names() const override;
Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
VisualShaderNodeParticleMeshEmitter();
};
diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h
index 525098e5fc..d84cdb431b 100644
--- a/scene/resources/visual_shader_sdf_nodes.h
+++ b/scene/resources/visual_shader_sdf_nodes.h
@@ -49,6 +49,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeSDFToScreenUV();
};
@@ -69,6 +71,8 @@ public:
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeScreenUVToSDF();
};
@@ -88,6 +92,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeTextureSDF();
};
@@ -107,6 +113,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeTextureSDFNormal();
};
@@ -126,6 +134,8 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
VisualShaderNodeSDFRaymarch();
};