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authorkobewi <kobewi4e@gmail.com>2024-05-22 14:55:39 +0200
committerkobewi <kobewi4e@gmail.com>2024-05-22 14:55:39 +0200
commitd276e8ba0b46a7a6c32fddd2b31996117420e773 (patch)
tree8d97d06f9cd51ba4db345a7b652e4b4fa7d22277
parent8e2141eac534f6984bb0bdbcefbd17de27ae0993 (diff)
downloadredot-engine-d276e8ba0b46a7a6c32fddd2b31996117420e773.tar.gz
Fix scene hash not updated when scene is empty
-rw-r--r--editor/gui/scene_tree_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index fa0dad41dc..ddf22c46e6 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -614,9 +614,9 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
updating_tree = true;
tree->clear();
+ last_hash = hash_djb2_one_64(0);
if (get_scene_node()) {
_add_nodes(get_scene_node(), nullptr);
- last_hash = hash_djb2_one_64(0);
_compute_hash(get_scene_node(), last_hash);
}
updating_tree = false;