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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-12 16:57:00 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-11-12 16:57:00 +0100 |
commit | d443f127ef1db9fb2fe623ba1c17ded5402aff10 (patch) | |
tree | 73749cf3d47d1778b7ad955f9215e3caf4c1224e | |
parent | 3e23755d24ed04fb5b04ef4567043ba77a38137b (diff) | |
parent | 7a76d5e6ea7b56ac7c962c0a8202f0fca76532b4 (diff) | |
download | redot-engine-d443f127ef1db9fb2fe623ba1c17ded5402aff10.tar.gz |
Merge pull request #83708 from Guilhermev25/shaders-renames
Fix wrong shader rename
-rw-r--r-- | editor/renames_map_3_to_4.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp index c44be7e685..6323aecfda 100644 --- a/editor/renames_map_3_to_4.cpp +++ b/editor/renames_map_3_to_4.cpp @@ -1450,7 +1450,7 @@ const char *RenamesMap3To4::shaders_renames[][2] = { { "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" }, { "TRANSMISSION", "BACKLIGHT" }, { "WORLD_MATRIX", "MODEL_MATRIX" }, - { "depth_draw_alpha_prepass", "depth_draw_opaque" }, + { "depth_draw_alpha_prepass", "depth_prepass_alpha" }, { "hint_albedo", "source_color" }, { "hint_aniso", "hint_anisotropy" }, { "hint_black", "hint_default_black" }, |