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author | Raul Santos <raulsntos@gmail.com> | 2023-10-15 02:02:58 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-10-15 02:02:58 +0200 |
commit | d525a45e5c0a596ef96c6ce650bf391b2d5f3bb4 (patch) | |
tree | 3264d2c2a68e6c21a32d4613cd9b738011a6ff5d | |
parent | a574c0296b38d5f786f249b12e6251e562c528cc (diff) | |
download | redot-engine-d525a45e5c0a596ef96c6ce650bf391b2d5f3bb4.tar.gz |
C#: Fix converting default Callables to native
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index 93a83b701b..0cc89d78af 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -259,7 +259,7 @@ namespace Godot.NativeInterop } return new godot_callable(method /* Takes ownership of disposable */, - p_managed_callable.Target.GetInstanceId()); + p_managed_callable.Target?.GetInstanceId() ?? 0); } } |