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authorRémi Verschelde <rverschelde@gmail.com>2024-03-01 15:00:38 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-03-01 15:00:38 +0100
commitd9a881b37cc96d2ddb113dd96c560a7febe99641 (patch)
treed916268f3f237e912733e71e4d35f8c9ba646bc8
parent79005978b741fbc21069b1d0190257320146ebfe (diff)
parent785b5f4574a0c182dc7df7fd14bd6554800cbabe (diff)
downloadredot-engine-d9a881b37cc96d2ddb113dd96c560a7febe99641.tar.gz
Merge pull request #89009 from smix8/navobstacle_debug_visibility
Fix NavigationObstacle3D debug not reacting to visiblity changes
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 82450927d3..96f7fb137c 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -132,6 +132,19 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+#ifdef DEBUG_ENABLED
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (is_inside_tree()) {
+ if (fake_agent_radius_debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(fake_agent_radius_debug_instance, is_visible_in_tree());
+ }
+ if (static_obstacle_debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(static_obstacle_debug_instance, is_visible_in_tree());
+ }
+ }
+ } break;
+#endif // DEBUG_ENABLED
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_inside_tree()) {
_update_position(get_global_transform().origin);