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| author | Gilles Roudière <gilles.roudiere@gmail.com> | 2023-11-16 11:18:09 +0100 |
|---|---|---|
| committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2023-11-16 11:31:42 +0100 |
| commit | dae641625abcfa1febc4ab0579b0d1e5c41404fd (patch) | |
| tree | 429fa5c20164b6fa2d3f8e4b09ab86c3fddc8221 | |
| parent | c851a46065c92b9101800502ac8c00fb940cbb55 (diff) | |
| download | redot-engine-dae641625abcfa1febc4ab0579b0d1e5c41404fd.tar.gz | |
Update tilemap physics' world2D on reparenting
Co-authored-by: Alon Ran <newdefectus@gmail.com>
| -rw-r--r-- | scene/2d/tile_map.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 1ea342c3f4..1786cafe1a 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -686,6 +686,8 @@ void TileMapLayer::_physics_update() { void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) { Transform2D gl_transform = tile_map_node->get_global_transform(); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); + bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); @@ -693,6 +695,7 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) { if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) { + // Move the collisison shapes along with the TileMap. for (KeyValue<Vector2i, CellData> &kv : tile_map) { const CellData &cell_data = kv.value; @@ -700,12 +703,13 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha if (body.is_valid()) { Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); xform = gl_transform * xform; - PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } } } else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) { + // With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead). if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) { for (KeyValue<Vector2i, CellData> &kv : tile_map) { const CellData &cell_data = kv.value; @@ -714,7 +718,22 @@ void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_wha if (body.is_valid()) { Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body])); xform = gl_transform * xform; - PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } + } + } + } + } else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) { + // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport). + if (tile_map_node->is_inside_tree()) { + RID space = tile_map_node->get_world_2d()->get_space(); + + for (KeyValue<Vector2i, CellData> &kv : tile_map) { + const CellData &cell_data = kv.value; + + for (RID body : cell_data.bodies) { + if (body.is_valid()) { + ps->body_set_space(body, space); } } } |
