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authorPaul Sinnett <paul.sinnett@gmail.com>2024-07-03 19:04:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2024-07-04 22:13:05 +0200
commitdb97d88214192e30bfbaa2fbcf84bd5dc026627c (patch)
tree7d0d3abe44bc56f8cd9f4837eca0dfa1b509d04b
parent4d984b63697d840f2c823608d2c46740fb44651a (diff)
downloadredot-engine-db97d88214192e30bfbaa2fbcf84bd5dc026627c.tar.gz
Fix preloading a zip in the web editor
-rw-r--r--platform/web/web_main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index 04513f6d57..eb61644066 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -35,6 +35,7 @@
#include "core/config/engine.h"
#include "core/io/resource_loader.h"
#include "main/main.h"
+#include "scene/main/scene_tree.h"
#include <emscripten/emscripten.h>
#include <stdlib.h>
@@ -130,7 +131,7 @@ extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
if (Engine::get_singleton()->is_project_manager_hint() && FileAccess::exists("/tmp/preload.zip")) {
PackedStringArray ps;
ps.push_back("/tmp/preload.zip");
- os->get_main_loop()->emit_signal(SNAME("files_dropped"), ps, -1);
+ SceneTree::get_singleton()->get_root()->emit_signal(SNAME("files_dropped"), ps);
}
#endif
emscripten_set_main_loop(main_loop_callback, -1, false);