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authorYuri Sizov <11782833+YuriSizov@users.noreply.github.com>2023-05-18 18:36:11 +0200
committerGitHub <noreply@github.com>2023-05-18 18:36:11 +0200
commitdca343aabbaf5af0704df9bdbb64cce1faac6d55 (patch)
tree6b6cc2cef693e25ed83dd244f31356344e3556a5
parentf167a3af028115089c10afbe439294038163d1e5 (diff)
parent178cd046bbb5885b418054bb68e000d253d4a362 (diff)
downloadredot-engine-dca343aabbaf5af0704df9bdbb64cce1faac6d55.tar.gz
Merge pull request #77198 from paulloz/dotnet-fix-real-t-is-double
Link the right build property to REAL_T_IS_DOUBLE
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index b7e5b058c6..13eb3bf1ad 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -270,7 +270,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
- buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+ buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}
@@ -288,7 +288,7 @@ namespace GodotTools.Build
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
- buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
+ buildInfo.CustomProperties.Add("GodotFloat64=true");
return buildInfo;
}