diff options
author | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2024-09-21 06:28:11 -0700 |
---|---|---|
committer | K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | 2024-09-21 19:20:19 -0700 |
commit | dd9525be040518bfbc401f5cb9c3a9fd2f34c442 (patch) | |
tree | 6e23764fe92f6b6e94ab667dad415d8b4d182202 | |
parent | e4e024ab88efe74677769395886bc1b09eccbac7 (diff) | |
download | redot-engine-dd9525be040518bfbc401f5cb9c3a9fd2f34c442.tar.gz |
Fix animation compression going the wrong way
When compressing animation key frame indices the truncation breaks the animation near the border of pages.
We use banker's rounding (FE_TONEAREST) as implemented by fast_ftoi to get the nearest integer frame.
-rw-r--r-- | scene/resources/animation.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index a2ed6af23c..eff0e883de 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -4804,9 +4804,9 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol continue; // This track is exhausted (all keys were added already), don't consider. } } - - uint32_t key_frame = double(track_get_key_time(uncomp_track, time_tracks[i].key_index)) / frame_len; - + double key_time = track_get_key_time(uncomp_track, time_tracks[i].key_index); + double result = key_time / frame_len; + uint32_t key_frame = Math::fast_ftoi(result); if (time_tracks[i].needs_start_frame && key_frame > base_page_frame) { start_frame = true; best_frame = base_page_frame; |