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authorkobewi <kobewi4e@gmail.com>2022-10-14 20:41:05 +0200
committerkobewi <kobewi4e@gmail.com>2023-04-03 22:19:07 +0200
commitddc856702264cf892cea6e19f57d750ab824952a (patch)
tree12a2195fe24c9f28497ac071b99c01c6eedc34a3
parentba27db36e935f0f5c95df8d57f842d564b7e9b3c (diff)
downloadredot-engine-ddc856702264cf892cea6e19f57d750ab824952a.tar.gz
Scene tab closing refactor
-rw-r--r--doc/classes/EditorSettings.xml2
-rw-r--r--editor/editor_node.cpp235
-rw-r--r--editor/editor_node.h10
3 files changed, 110 insertions, 137 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index bbe3ba4821..285b58edbb 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -546,7 +546,7 @@
If [code]true[/code], the mouse's additional side buttons will be usable to navigate in the script editor's file history. Set this to [code]false[/code] if you're using the side buttons for other purposes (such as a push-to-talk button in a VoIP program).
</member>
<member name="interface/editor/save_each_scene_on_quit" type="bool" setter="" getter="">
- If [code]true[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]false[/code], the editor will ask to save each scene individually.
+ If [code]false[/code], the editor will save all scenes when confirming the [b]Save[/b] action when quitting the editor or quitting to the project list. If [code]true[/code], the editor will ask to save each scene individually.
</member>
<member name="interface/editor/separate_distraction_mode" type="bool" setter="" getter="">
If [code]true[/code], the editor's Script tab will have a separate distraction mode setting from the 2D/3D/AssetLib tabs. If [code]false[/code], the distraction-free mode toggle is shared between all tabs.
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 4fe43f3892..2fc229f9f2 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1986,9 +1986,6 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
case FILE_CLOSE:
- case FILE_CLOSE_ALL_AND_QUIT:
- case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
- case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
case SCENE_TAB_CLOSE:
case FILE_SAVE_SCENE:
case FILE_SAVE_AS_SCENE: {
@@ -2703,74 +2700,33 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
previous_scenes.pop_back();
} break;
- case FILE_CLOSE_OTHERS:
- case FILE_CLOSE_RIGHT:
- case FILE_CLOSE_ALL: {
- if (editor_data.get_edited_scene_count() > 1 && (current_menu_option != FILE_CLOSE_RIGHT || editor_data.get_edited_scene() < editor_data.get_edited_scene_count() - 1)) {
- int next_tab = editor_data.get_edited_scene() + 1;
- next_tab %= editor_data.get_edited_scene_count();
- _scene_tab_closed(next_tab, current_menu_option);
- } else {
- if (current_menu_option != FILE_CLOSE_ALL) {
- current_menu_option = -1;
- } else {
- _scene_tab_closed(editor_data.get_edited_scene());
+ case FILE_CLOSE_OTHERS: {
+ tab_closing_menu_option = -1;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ if (i == editor_data.get_edited_scene()) {
+ continue;
}
+ tabs_to_close.push_back(editor_data.get_scene_path(i));
}
-
- if (p_confirmed) {
- _menu_option_confirm(SCENE_TAB_CLOSE, true);
+ _proceed_closing_scene_tabs();
+ } break;
+ case FILE_CLOSE_RIGHT: {
+ tab_closing_menu_option = -1;
+ for (int i = editor_data.get_edited_scene() + 1; i < editor_data.get_edited_scene_count(); i++) {
+ tabs_to_close.push_back(editor_data.get_scene_path(i));
}
-
+ _proceed_closing_scene_tabs();
+ } break;
+ case FILE_CLOSE_ALL: {
+ tab_closing_menu_option = -1;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ tabs_to_close.push_back(editor_data.get_scene_path(i));
+ }
+ _proceed_closing_scene_tabs();
} break;
case FILE_CLOSE: {
_scene_tab_closed(editor_data.get_edited_scene());
} break;
- case FILE_CLOSE_ALL_AND_QUIT:
- case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
- case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT: {
- if (!p_confirmed) {
- tab_closing_idx = _next_unsaved_scene(false);
- if (tab_closing_idx == -1) {
- tab_closing_idx = -2; // Only external resources are unsaved.
- } else {
- _scene_tab_changed(tab_closing_idx);
- }
-
- if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- if (tab_closing_idx == -2) {
- if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- save_confirmation->set_ok_button_text(TTR("Save & Reload"));
- save_confirmation->set_text(TTR("Save modified resources before reloading?"));
- } else {
- save_confirmation->set_ok_button_text(TTR("Save & Quit"));
- save_confirmation->set_text(TTR("Save modified resources before closing?"));
- }
- } else {
- Node *ed_scene_root = editor_data.get_edited_scene_root(tab_closing_idx);
- if (ed_scene_root) {
- String scene_filename = ed_scene_root->get_scene_file_path();
- if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- save_confirmation->set_ok_button_text(TTR("Save & Reload"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
- } else {
- save_confirmation->set_ok_button_text(TTR("Save & Quit"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
- }
- }
- }
- save_confirmation->popup_centered();
- break;
- }
- }
- if (!editor_data.get_edited_scene_root(tab_closing_idx)) {
- // Empty tab.
- _scene_tab_closed(tab_closing_idx);
- break;
- }
-
- [[fallthrough]];
- }
case SCENE_TAB_CLOSE:
case FILE_SAVE_SCENE: {
int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;
@@ -3046,43 +3002,50 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case RELOAD_CURRENT_PROJECT: {
if (!p_confirmed) {
bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
- if (_next_unsaved_scene(!save_each) == -1 && !EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
- _discard_changes();
- break;
- } else {
- if (save_each) {
- if (p_option == RELOAD_CURRENT_PROJECT) {
- _menu_option_confirm(FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT, false);
- } else if (p_option == FILE_QUIT) {
- _menu_option_confirm(FILE_CLOSE_ALL_AND_QUIT, false);
- } else {
- _menu_option_confirm(FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false);
- }
- } else {
- String unsaved_scenes;
- int i = _next_unsaved_scene(true, 0);
- while (i != -1) {
- unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
- i = _next_unsaved_scene(true, ++i);
- }
+ if (_next_unsaved_scene(!save_each) == -1) {
+ if (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
if (p_option == RELOAD_CURRENT_PROJECT) {
save_confirmation->set_ok_button_text(TTR("Save & Reload"));
- save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
+ save_confirmation->set_text(TTR("Save modified resources before reloading?"));
} else {
save_confirmation->set_ok_button_text(TTR("Save & Quit"));
- save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
+ save_confirmation->set_text(TTR("Save modified resources before closing?"));
}
save_confirmation->popup_centered();
+ break;
+ }
+
+ _discard_changes();
+ break;
+ }
+
+ if (save_each) {
+ tab_closing_menu_option = current_menu_option;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ tabs_to_close.push_back(editor_data.get_scene_path(i));
+ }
+ _proceed_closing_scene_tabs();
+ } else {
+ String unsaved_scenes;
+ int i = _next_unsaved_scene(true, 0);
+ while (i != -1) {
+ unsaved_scenes += "\n " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
+ i = _next_unsaved_scene(true, ++i);
+ }
+ if (p_option == RELOAD_CURRENT_PROJECT) {
+ save_confirmation->set_ok_button_text(TTR("Save & Reload"));
+ save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
+ } else {
+ save_confirmation->set_ok_button_text(TTR("Save & Quit"));
+ save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
}
+ save_confirmation->popup_centered();
}
DisplayServer::get_singleton()->window_request_attention();
break;
}
-
- if (_next_unsaved_scene(true) != -1) {
- _save_all_scenes();
- }
+ _save_external_resources();
_discard_changes();
} break;
case SETTINGS_UPDATE_CONTINUOUSLY: {
@@ -3288,7 +3251,7 @@ int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
if (unsaved) {
String scene_filename = editor_data.get_edited_scene_root(i)->get_scene_file_path();
- if (p_valid_filename && scene_filename.length() == 0) {
+ if (p_valid_filename && scene_filename.is_empty()) {
continue;
}
return i;
@@ -3310,13 +3273,7 @@ void EditorNode::_exit_editor(int p_exit_code) {
void EditorNode::_discard_changes(const String &p_str) {
switch (current_menu_option) {
- case FILE_CLOSE_ALL_AND_QUIT:
- case FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER:
- case FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT:
case FILE_CLOSE:
- case FILE_CLOSE_OTHERS:
- case FILE_CLOSE_RIGHT:
- case FILE_CLOSE_ALL:
case SCENE_TAB_CLOSE: {
Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
if (scene != nullptr) {
@@ -3326,39 +3283,12 @@ void EditorNode::_discard_changes(const String &p_str) {
}
}
- _remove_scene(tab_closing_idx);
- _update_scene_tabs();
-
- if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT || current_menu_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER || current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- // If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly.
- if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
- _menu_option_confirm(FILE_OPEN_PREV, true);
- }
- if (_next_unsaved_scene(false) == -1) {
- if (current_menu_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- current_menu_option = RELOAD_CURRENT_PROJECT;
- } else if (current_menu_option == FILE_CLOSE_ALL_AND_QUIT) {
- current_menu_option = FILE_QUIT;
- } else {
- current_menu_option = RUN_PROJECT_MANAGER;
- }
- _discard_changes();
- } else {
- _menu_option_confirm(current_menu_option, false);
- }
- } else if (current_menu_option == FILE_CLOSE_OTHERS || current_menu_option == FILE_CLOSE_RIGHT) {
- if (editor_data.get_edited_scene_count() == 1 || (current_menu_option == FILE_CLOSE_RIGHT && editor_data.get_edited_scene_count() <= editor_data.get_edited_scene() + 1)) {
- current_menu_option = -1;
- save_confirmation->hide();
- } else {
- _menu_option_confirm(current_menu_option, false);
- }
- } else if (current_menu_option == FILE_CLOSE_ALL && editor_data.get_edited_scene_count() > 0) {
- _menu_option_confirm(current_menu_option, false);
- } else {
- current_menu_option = -1;
- save_confirmation->hide();
+ // Don't close tabs when exiting the editor (required for "restore_scenes_on_load" setting).
+ if (!_is_closing_editor()) {
+ _remove_scene(tab_closing_idx);
+ _update_scene_tabs();
}
+ _proceed_closing_scene_tabs();
} break;
case FILE_QUIT: {
_menu_option_confirm(RUN_STOP, true);
@@ -5487,8 +5417,39 @@ void EditorNode::_scene_tab_script_edited(int p_tab) {
}
}
-void EditorNode::_scene_tab_closed(int p_tab, int option) {
- current_menu_option = option;
+void EditorNode::_proceed_closing_scene_tabs() {
+ List<String>::Element *E = tabs_to_close.front();
+ if (!E) {
+ if (_is_closing_editor()) {
+ current_menu_option = tab_closing_menu_option;
+ _menu_option_confirm(tab_closing_menu_option, true);
+ } else {
+ current_menu_option = -1;
+ save_confirmation->hide();
+ }
+ return;
+ }
+ String scene_to_close = E->get();
+ tabs_to_close.pop_front();
+
+ int tab_idx = -1;
+ for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ if (editor_data.get_scene_path(i) == scene_to_close) {
+ tab_idx = i;
+ break;
+ }
+ }
+ ERR_FAIL_COND(tab_idx < 0);
+
+ _scene_tab_closed(tab_idx);
+}
+
+bool EditorNode::_is_closing_editor() const {
+ return tab_closing_menu_option == FILE_QUIT || tab_closing_menu_option == RUN_PROJECT_MANAGER || tab_closing_menu_option == RELOAD_CURRENT_PROJECT;
+}
+
+void EditorNode::_scene_tab_closed(int p_tab, int p_option) {
+ current_menu_option = p_option;
tab_closing_idx = p_tab;
Node *scene = editor_data.get_edited_scene_root(p_tab);
if (!scene) {
@@ -5498,8 +5459,18 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
if (unsaved) {
- save_confirmation->set_ok_button_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
+ if (get_current_tab() != p_tab) {
+ set_current_scene(p_tab);
+ }
+
+ String scene_filename = scene->get_scene_file_path();
+ if (current_menu_option == RELOAD_CURRENT_PROJECT) {
+ save_confirmation->set_ok_button_text(TTR("Save & Reload"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
+ } else {
+ save_confirmation->set_ok_button_text(TTR("Save & Close"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
+ }
save_confirmation->popup_centered();
} else {
_discard_changes();
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 6bf2750fd4..f9ba2b8b17 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -177,9 +177,6 @@ private:
FILE_CLOSE_OTHERS,
FILE_CLOSE_RIGHT,
FILE_CLOSE_ALL,
- FILE_CLOSE_ALL_AND_QUIT,
- FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER,
- FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT,
FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
@@ -329,7 +326,10 @@ private:
PopupMenu *scene_tabs_context_menu = nullptr;
Panel *tab_preview_panel = nullptr;
TextureRect *tab_preview = nullptr;
+
int tab_closing_idx = 0;
+ List<String> tabs_to_close;
+ int tab_closing_menu_option = -1;
bool exiting = false;
bool dimmed = false;
@@ -652,7 +652,9 @@ private:
void _dock_floating_close_request(Control *p_control);
void _dock_make_float();
void _scene_tab_changed(int p_tab);
- void _scene_tab_closed(int p_tab, int option = SCENE_TAB_CLOSE);
+ void _proceed_closing_scene_tabs();
+ bool _is_closing_editor() const;
+ void _scene_tab_closed(int p_tab, int p_option = SCENE_TAB_CLOSE);
void _scene_tab_hovered(int p_tab);
void _scene_tab_exit();
void _scene_tab_input(const Ref<InputEvent> &p_input);