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author | kleonc <9283098+kleonc@users.noreply.github.com> | 2024-03-24 09:22:38 +0100 |
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committer | kleonc <9283098+kleonc@users.noreply.github.com> | 2024-03-24 09:31:20 +0100 |
commit | e2ed63b313e3eff714e32f2cd2d01db9f0e2ea9d (patch) | |
tree | 9ba4b905d6b9ccc27e6d1646389d69afedb9f094 | |
parent | 99ff024f78f65ba0bc54fb409cfeca43ba2008fe (diff) | |
download | redot-engine-e2ed63b313e3eff714e32f2cd2d01db9f0e2ea9d.tar.gz |
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 8d24582ba1..8679f32e1a 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -212,7 +212,7 @@ namespace Godot private void Rotate(Quaternion quaternion) { - this *= new Basis(quaternion); + this = new Basis(quaternion) * this; } private void SetDiagonal(Vector3 diagonal) |