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author | Patrick <patrick.exner1@web.de> | 2023-04-15 19:52:09 +0200 |
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committer | Patrick <patrick.exner1@web.de> | 2023-05-03 19:59:43 +0200 |
commit | e35bbd76a314aeabf9aae79cd20bca4d9c4241a9 (patch) | |
tree | ddc1fbae1f68fef09873d514d77ff30368c20b4b | |
parent | f0080279d31acec4d67904d20192d6d6a67287ad (diff) | |
download | redot-engine-e35bbd76a314aeabf9aae79cd20bca4d9c4241a9.tar.gz |
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
3 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 60a8a41abe..52f0b13ad6 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1651,7 +1651,7 @@ MaterialStorage::MaterialStorage() { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "uint(0)"; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 6c948d3474..93a7940b68 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -632,7 +632,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index a93b994467..0716cb50f0 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -522,7 +522,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * read_model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; |