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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-04-25 20:26:32 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2024-05-08 17:13:14 +0200 |
commit | e52c9cd9f13f9e8d3be93d1de051a143c632e3e1 (patch) | |
tree | 4497c1386e2da0c30b115690e90af37f3aecf7ae | |
parent | 2042420bd7f43bb834316d7ca4631ab2fcfcc820 (diff) | |
download | redot-engine-e52c9cd9f13f9e8d3be93d1de051a143c632e3e1.tar.gz |
Tweak appearance of 3D editor gizmo icons
- Use alpha scissor to resolve transparency sorting issues with gizmo
icons relative to other transparent materials in the scene.
This also makes gizmos visible in `screen_texture`, which means
gizmos can now be seen through refractive materials.
Lastly, this reduces the amount of artifacts visible around gizmo
outlines (although they are still present at times).
- Make icons darker when not selected to be less intrusive
(and easier to distinguish when selected).
-rw-r--r-- | editor/plugins/node_3d_editor_gizmos.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 3f86d30368..de56767929 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -912,7 +912,9 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R Color color = instantiated ? instantiated_color : p_albedo; if (!selected) { - color.a *= 0.85; + color.r *= 0.6; + color.g *= 0.6; + color.b *= 0.6; } icon->set_albedo(color); @@ -921,9 +923,8 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R icon->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); icon->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); icon->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); - icon->set_cull_mode(StandardMaterial3D::CULL_DISABLED); - icon->set_depth_draw_mode(StandardMaterial3D::DEPTH_DRAW_DISABLED); - icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + icon->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_SCISSOR); + icon->set_alpha_scissor_threshold(0.1); icon->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, p_texture); icon->set_flag(StandardMaterial3D::FLAG_FIXED_SIZE, true); icon->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED); |