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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2024-03-26 22:26:45 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2024-04-06 19:48:04 +0200
commite64aa4d25f3d6f350db0c6a650e1ba9ff8140d97 (patch)
treeab004d98048807747b79f357fa83284a0c06ad65
parente5b4ef8e9522e950033cbece39a31a4a76da19c1 (diff)
downloadredot-engine-e64aa4d25f3d6f350db0c6a650e1ba9ff8140d97.tar.gz
[MP] Fix dead code doing unnecessary allocation
Probably a leftover from some old refactor.
-rw-r--r--scene/main/multiplayer_api.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
index 35e4302bb7..bd097ec2d0 100644
--- a/scene/main/multiplayer_api.cpp
+++ b/scene/main/multiplayer_api.cpp
@@ -266,10 +266,6 @@ Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants
return OK;
}
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
-
for (int i = 0; i < argc; i++) {
ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");