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author | Yuri Sizov <yuris@humnom.net> | 2024-01-24 14:07:41 +0100 |
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committer | Yuri Sizov <yuris@humnom.net> | 2024-01-24 14:07:41 +0100 |
commit | e8f33a74ff9e19bf1f44b2c10725d23d07e4b12e (patch) | |
tree | 0ee0eff81728cd72008bd6f95822f571f58bc600 | |
parent | 79d818478f30157f3c6e2fd2dd195b857f2d6404 (diff) | |
parent | 4850b866e84ee49cf494dd85813f4b74f816897c (diff) | |
download | redot-engine-e8f33a74ff9e19bf1f44b2c10725d23d07e4b12e.tar.gz |
Merge pull request #81689 from AThousandShips/compress_doc
Clarify `PackedByteArray.decompress*` limitations with external data
-rw-r--r-- | doc/classes/PackedByteArray.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index a934d32a6d..c5f522ba10 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -174,6 +174,7 @@ <param index="1" name="compression_mode" type="int" default="0" /> <description> Returns a new [PackedByteArray] with the data decompressed. Set [param buffer_size] to the size of the uncompressed data. Set the compression mode using one of [enum FileAccess.CompressionMode]'s constants. + [b]Note:[/b] Decompression is not guaranteed to work with data not compressed by Godot, for example if data compressed with the deflate compression mode lacks a checksum or header. </description> </method> <method name="decompress_dynamic" qualifiers="const"> @@ -184,6 +185,7 @@ Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum FileAccess.CompressionMode]'s constants. [b]This method only accepts brotli, gzip, and deflate compression modes.[/b] This method is potentially slower than [method decompress], as it may have to re-allocate its output buffer multiple times while decompressing, whereas [method decompress] knows it's output buffer size from the beginning. GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [param max_output_size]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned. + [b]Note:[/b] Decompression is not guaranteed to work with data not compressed by Godot, for example if data compressed with the deflate compression mode lacks a checksum or header. </description> </method> <method name="duplicate"> |