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authorkobewi <kobewi4e@gmail.com>2022-12-28 14:19:55 +0100
committerkobewi <kobewi4e@gmail.com>2022-12-28 14:19:55 +0100
commite9a659be5a430fbc84d4ae9bd6357090c40edf3c (patch)
treee76821b8fc4715984e94811a47ac485db86a7515
parent5674fa04aeb44a0d9cf48073fe2be25d1b804acf (diff)
downloadredot-engine-e9a659be5a430fbc84d4ae9bd6357090c40edf3c.tar.gz
Improve ResourcePreloader description
-rw-r--r--doc/classes/ResourcePreloader.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml
index 17904697e6..5c0079f408 100644
--- a/doc/classes/ResourcePreloader.xml
+++ b/doc/classes/ResourcePreloader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Resource Preloader Node.
+ Preloads a list of resources inside a scene.
</brief_description>
<description>
- This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
+ This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. You can add the resources using the ResourcePreloader tab when the node is selected.
GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
</description>
<tutorials>